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healingitem.py
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# Copyright (C) Johan Ceuppens 2010
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import pygame
from pygame.locals import *
from gameobject import *
from stateimagelibrary import *
class HealingItem(Gameobject):
""
def __init__(self, xx,yy):
Gameobject.__init__(self,xx,yy)
self.w = 32
self.h = 32
self.stimlib = Stateimagelibrary()
image = pygame.image.load('./pics/healing-32x32.bmp').convert()
image.set_colorkey((0,0,0))
self.stimlib.addpicture(image)
self.counter = 0
def update(self,room,player):
1
def draw(self,screen,room):
self.stimlib.draw(screen, self.x+room.relativex,self.y+room.relativey)
def collide(self, room, player):
c = None
if (player.x-room.relativex > self.x - self.w and
player.x-room.relativex < self.x and
player.y-room.relativey > self.y - self.h and
player.y-room.relativey < self.y + self.h):
c = 1
else:
c = 0 ## for game self.talker
if c == 1:
print "collision with Healing item!"
player.changeplayer("healing")
## remove item from map :
room.gameobjects.remove(self)
return 2
else:
return 0 ## for game self.talker