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dungeonwall.py
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# Copyright (C) Johan Ceuppens 2010
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import pygame
from pygame.locals import *
from gameobject import *
class Dungeonwall(Gameobject):
""
def __init__(self, xx,yy,ww,hh):
Gameobject.__init__(self,xx,yy)
self.w = ww
self.h = hh
def draw(self, screen, room):
1
def collide(self, room, player):
if (player.x > self.x+room.relativex and
player.x < self.x+room.relativex+self.w and
player.y > self.y+room.relativey and
player.y < self.y+room.relativey + self.h):
print "collision with Dungeon Wall! x=%d y=%d" % (room.relativex,room.relativey)
###if player.hit():
return 3 # NOTE return 3 for dungeon wall
#else:
# return 2
else:
return 0