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dungeonkey2.py
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# Copyright (C) Johan Ceuppens 2010
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import pygame
from pygame.locals import *
from gameobject import *
from stateimagelibrary import *
import random
class Dungeonkey2GohmaLair(Gameobject):
"Darknut"
def __init__(self,xx,yy):
Gameobject.__init__(self, xx, yy)
self.w = 36
self.h = 36
self.stimlib = Stateimagelibrary()
image = pygame.image.load('./pics/dungeonkey1-36x36.bmp').convert()
image.set_colorkey((0,0,0))
self.stimlib.addpicture(image)
def draw(self, screen, room):
self.stimlib.draw(screen, self.x+room.relativex,self.y+room.relativey)
def update(self,room):
1
def pickup(self, room):
room.removeobject(self)
return 4
def collide(self, room, player):
return 0