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Particle Cache #20

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SamTov opened this issue Apr 10, 2023 · 0 comments
Open

Particle Cache #20

SamTov opened this issue Apr 10, 2023 · 0 comments

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@SamTov
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SamTov commented Apr 10, 2023

It would be far more reasonable to have a cache of rendered mesh objects of N time steps rather than having all of them in memory at all times.

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