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Cooking Expansion Set
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Version 3.0
Added WaxCrafting by Manu
Added Cyberspud Apiculture System
Left old Apiculture System in just turned off.
Removed Defgrilling.cs no longer needed
Moved some menus around in defcooking.cs
I also Provided
Cooking Expansion Set Setup.txt please read for using this system
This is a heavy mod to JustUO Package But I will always support it.
Any questions or problems please post ill reply as fast as I can.
I also Added a Doc folder where you will find all docs needed plus Pictures of the Apiculture System
==========
Forum Discussion:
Dragon Slayer submitted a new resource:
Cooking Expansion Set - This system has what normal UO doesnt Have for those Chefs
Version 3.0
Added WaxCrafting by Manu
Added Cyberspud Apiculture System
Left old Apiculture System in just turned off.
Removed Defgrilling.cs no longer needed
Moved some menus around in defcooking.cs
I also Provided
Cooking Expansion Set Setup.txt please read for using this system
This is a heavy mod to JustUO Package But I will always support it.
Any questions or problems please post ill reply as fast as I can.
I also Added a Doc folder where you will find all docs needed plus Pictures of...
Click to expand...
Read more about this resource...
Dragon Slayer, Nov 1, 2014
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Carl Hamilton
Fine
Carl Hamilton
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Cool. Very nice system!
Carl Hamilton, Nov 4, 2014
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Talshani
Thinking
Talshani
Administrator
Staff Member
World Builder
That is so cool. Do you make candles with it or just honey? I use to love growing plants but the every day having to log on and water and add potions really wore my interest down. Do the bees have to be cared for every day? I am sure you can change how long in the scripts but was just curious since I am not a scripter :) Oh BTW my real name means Honey Bee so I love bees. :)
So I will be making sure Dian grabs this one
Talshani, Nov 4, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
in the scripts you can change the timers but I think its 14 days I think lol but dian can look in script and check..
Dragon Slayer, Nov 4, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
Dragon Slayer updated Cooking Expansion Set with a new update entry:
Very Big UPDATE
This is a HUGE update to the coming expansion You will have to delete old one but don't have to change any edits you made for old one as there still being used.. I just added more edits you will need. so get ready to blow your socks off and love this package I been testing it for couples days.
Version 4.0
Added Ranch System with new AI
Added Garden by DarkJustin
Added SeedBox For OSI Plant Seeds
Added Farmers Seed Box for all the Harvestable Plant Seeds Version 1
Added Korbas's wild crop...
Click to expand...
Read the rest of this update entry...
Dragon Slayer, Nov 4, 2014
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Fenris
Sunshine
Fenris
Super Contributor
Hello. Very valuable expansion. Ar your latest version compatible with justuo pub 2 files?
Fenris, Nov 4, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
Yep I'm running lastest pub any errors u get I will help u with just make sure ur reading the read me
Dragon Slayer, Nov 5, 2014
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Fenris
Sunshine
Fenris
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Great :) We must try it on our shard :)
Fenris, Nov 5, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
Hey in food.cs u wil need to remove the sickness part I forgot too lol I use sickness system hehe
Dragon Slayer, Nov 5, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
When I get homw ill upload a new version with sickness removed that was my bad hehe
Dragon Slayer, Nov 5, 2014
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Fenris
Sunshine
Fenris
Super Contributor
Ok. Thanks :)
Fenris, Nov 5, 2014
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Dian
Devilish
Dian
Administrator
Thats the challenge for me, too.. for releasing my scripts. Nearly everything I create is tied into my custom map or other systems that I have, that are not standard.. Its hard to get myself to create two versions.. just to release one. :-/
Definitely going to have a look at this though, good stuff man :)
Dian, Nov 5, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
Dragon Slayer updated Cooking Expansion Set with a new update entry:
Forgot to release food without sickness
just forgot to release food.cs without sickness system.
Read the rest of this update entry...
Dragon Slayer, Nov 5, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
understand that dian hehe why I started to do readmes with just the edits because my playermobile and bsecreature and baseai scripts have nothing but tons of custom stuff. but I hope you enjoy this system Dian if you have the bounty system in this can be used with the ranching system I think the ranch system will go great with your custom shards so players can raise animals
Dragon Slayer, Nov 5, 2014
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Dian
Devilish
Dian
Administrator
Neither at moment, have not had time to examine them, but been meaning to look em over, yea :)
Dian, Nov 5, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
Dragon Slayer updated Cooking Expansion Set with a new update entry:
Fixed Nasty Crash Plus New Features V 5.0
Version 5.0
Added Chefs Outfit Set
Added Distillery You will have to check docs as it will need added to your craftitem.cs and craftsystem.cs
Changed witchcraft tool to book instead of cualdon so its Witch's Book Of Food Crafts
Changed Defwitchcraft to Use cualdon for heat source
Fixed Cauldrons to not crash in craftitem.cs had bad id replaced with right item ids.
As always read the docs and delete old system because this update changes stuff again :) make sure you update your craftitem.cs and...
Click to expand...
Read the rest of this update entry...
Dragon Slayer, Nov 6, 2014
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Fenris
Sunshine
Fenris
Super Contributor
Here is some duplicate records between you latest expansion scripts and justuo files (for example in scripts/items/food/bowls.cs)
Scripts: Compiling C# scripts...Failed with: 2 errors, 0 warnings
Errors:
+ Items/Food/Bowls.cs:
CS0101: Line 5: The namespace `Server.Items' already contains a definition for `EmptyWoodenBowl'
CS0101: Line 34: The namespace `Server.Items' already contains a definition for `EmptyPewterBowl'
CS0101: Line 63: The namespace `Server.Items' already contains a definition for `WoodenBowlOfCarrots'
CS0101: Line 103: The namespace `Server.Items' already contains a definition for `WoodenBowlOfCorn'
CS0101: Line 143: The namespace `Server.Items' already contains a definition for `WoodenBowlOfLettuce'
CS0101: Line 183: The namespace `Server.Items' already contains a definition for `WoodenBowlOfPeas'
CS0101: Line 223: The namespace `Server.Items' already contains a definition for `PewterBowlOfCarrots'
CS0101: Line 263: The namespace `Server.Items' already contains a definition for `PewterBowlOfCorn'
CS0101: Line 303: The namespace `Server.Items' already contains a definition for `PewterBowlOfLettuce'
CS0101: Line 343: The namespace `Server.Items' already contains a definition for `PewterBowlOfPeas'
CS0101: Line 383: The namespace `Server.Items' already contains a definition for `PewterBowlOfPotatos'
CS0101: Line 424: The namespace `Server.Items' already contains a definition for `EmptyWoodenTub'
CS0101: Line 454: The namespace `Server.Items' already contains a definition for `EmptyPewterTub'
CS0101: Line 483: The namespace `Server.Items' already contains a definition for `WoodenBowlOfStew'
CS0101: Line 523: The namespace `Server.Items' already contains a definition for `WoodenBowlOfTomatoSoup'
+ Mobiles/Animals/Bovine/Cow.cs:
CS0101: Line 6: The namespace `Server.Mobiles' already contains a definition for `Cow'
Scripts: One or more scripts failed to compile or no script files were found.
Click to expand...
Do you also updated the installation guide?
Last edited: Nov 10, 2014
Fenris, Nov 10, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
yeah I keep it updated
here at the top
First you will need to turn off all this files in your scripts/items/food
Asian.cs beverage.cs beverageempty.cs cookablefoods.cs
cooking.cs foods.cs fruits.cs Vegetables.cs
I just noticed I forgot to say bowls.cs thank you for pointing that out ill add that in.
and I noticed I forgot to say cow.cs in the ranch installation file thanks again
but yeah I try my best to make sure the setup readme explains it all I know its a lot to take in at once but im so happy that some one is replying :) least I know its being used.. again find any other misses I missed just post or any bug or features you would like to see
You will see this in my next version
Version 6.0
split more crops up into seed, seedlings, crop instead having all one file.
Fixed Ranch Installation Instructions thanks to Fenris
Fixed Cooking set up Guide thanks to Fenris
I always try to give credit don't matter how small the fix is
Last edited: Nov 10, 2014
Dragon Slayer, Nov 10, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
Dragon Slayer updated Cooking Expansion Set with a new update entry:
Update 6.0
Version 6.0
Split more crops up into seed, seedlings, crop instead having all one file.
Fixed Ranch Installation Instructions thanks to Fenris.
Fixed Cooking set up Guide thanks to Fenris.
Added Steam Powered Beverage Maker Needed to create Coffee, Cocoa, Tea and Cider.
Updated Cooking Set up Guide with new Steam Powered Beverage Maker.
Added Grinder to Gind up Coffee Beans and Cocoa Beans to make Bag of Coffee and Bag of Cocoa both are required in making coffee and cocoa kegs.
Fixed some skill...
Click to expand...
Read the rest of this update entry...
Dragon Slayer, Nov 23, 2014
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Fenris
Sunshine
Fenris
Super Contributor
Look at this please. Are you got any other custom addon on your shard (for example harpy modification)?
Errors:
+ Custom Systems/Cooking Expansion Set/DefCrafts/DefCooking.cs:
CS0246: Line 756: The type or namespace name `HarpyEggs' could not be found. Are you missing an assembly reference?
Scripts: One or more scripts failed to compile or no script files were found.
Last edited: Nov 23, 2014
Fenris, Nov 23, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
Sorry for got to include the harpy eggs
Dragon Slayer, Nov 24, 2014
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Fenris
Sunshine
Fenris
Super Contributor
If I remember good I found harpy eggs custom script on runuo long time ago, but I do not have it now. My You publish your file here please?
Fenris, Nov 24, 2014
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Dian
Devilish
Dian
Administrator
He will update it.
I wouldnt expect it until the evening though, he works days and is only able to respond with text replies here and there from work on his breaks.
:)
Dian, Nov 24, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
they harpy eggs came from a quest I made I added to my cooking scripts almost forgot to comment it out lol if you go to harpy eggs
in that script and look should say harpyeggsoup you can just comment it out to get it to compile thanks dian its hard to get back to msgs when at work all day.
Dragon Slayer, Nov 24, 2014
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Fenris
Sunshine
Fenris
Super Contributor
Ok I comment harpyeggsoup but unfortunately this is not the end of problems:
Warnings:
+ Custom Systems/Cooking Expansion Set/Farming/Crops/Grasses/Sugarcane/SugarcaneCrop.cs:
CS0114: Line 11: `Server.Items.Crops.SugarcaneSeed.CanGrowSand' hides inherited member `Server.Items.Crops.BaseCrop.CanGrowSand'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
+ Custom Systems/Cooking Expansion Set/Ranch/BaseAnimal.cs:
CS0114: Line 1541: `Server.Mobiles.BaseAnimal.Asleep()' hides inherited member `Server.Mobile.Asleep'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
+ Custom Systems/Cooking Expansion Set/Mobiles/Animals/Goat.cs:
CS0114: Line 113: `Server.Mobiles.Goat.VegetableFood(Server.Item)' hides inherited member `Server.Mobiles.BaseAnimal.VegetableFood(Server.Item)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
+ Custom Systems/Cooking Expansion Set/Garden/GardenDeed.cs:
CS0162: Line 135: Unreachable code detected
+ Custom Systems/Cooking Expansion Set/Garden/SecureGarden.cs:
CS0162: Line 111: Unreachable code detected
+ Custom Systems/Cooking Expansion Set/Foods/Container Food/ContainerFood.cs:
CS0649: Line 10: Field `Server.Items.ContainerFood.m_Poisoner' is never assigned to, and will always have its default value `null'
CS0649: Line 11: Field `Server.Items.ContainerFood.m_Poison' is never assigned to, and will always have its default value `null'
Scripts: One or more scripts failed to compile or no script files were found.
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Fenris, Nov 27, 2014
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Seems like those are just warnings, not going to for certain cause trouble, but is saying there are some code areas that do need attention and cleaned up
Dian, Nov 27, 2014
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Fenris
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Fenris
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Yap. But unfortunately I cannot compile the server with these warnings.
Last edited: Nov 27, 2014
Fenris, Nov 27, 2014
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Dian
Devilish
Dian
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really? Warnings should not prevent the compilation.
Dian, Nov 27, 2014
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Dragon Slayer
Breezy
Dragon Slayer
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those are all warnings they can not hurt the server
Dragon Slayer, Nov 27, 2014
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Dragon Slayer
Breezy
Dragon Slayer
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I have same warnings but my server compiled fine
Dragon Slayer, Nov 27, 2014
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Dragon Slayer
Breezy
Dragon Slayer
Grandmaster Member
ill have most of them all cleaed up next release
okay there has to be more then warnings showing on your screen for server not to compile I have thousands of warnings not from this system but others I compile fine..
Last edited: Nov 27, 2014
Dragon Slayer, Nov 27, 2014
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Fenris
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Fenris
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I implement 6.0 packet on latest fresh JustUO server (working and properly compiled) with our Mono but We still got a problem. Same on version 5.0 :(. But as I wrote clean JustUO server and server + our customs (without Your expansion) starts without such problems.
Scripts: Compiling C# scripts...ScriptCompiler: : ../opt/Server/JustUO.exe (Location of the symbol related to previous warning)
Finished with: 0 errors, 14 warnings
Warnings:
+ Custom Systems/Cooking Expansion Set/Farming/Crops/Grasses/Sugarcane/SugarcaneCrop.cs:
CS0114: Line 11: `Server.Items.Crops.SugarcaneSeed.CanGrowSand' hides inherited member `Server.Items.Crops.BaseCrop.CanGrowSand'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
+ Custom Systems/Cooking Expansion Set/Ranch/BaseAnimal.cs:
CS0114: Line 1541: `Server.Mobiles.BaseAnimal.Asleep()' hides inherited member `Server.Mobile.Asleep'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
+ Custom Systems/Cooking Expansion Set/Mobiles/Animals/Goat.cs:
CS0114: Line 113: `Server.Mobiles.Goat.VegetableFood(Server.Item)' hides inherited member `Server.Mobiles.BaseAnimal.VegetableFood(Server.Item)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
+ Custom Systems/Referral Rewards/XmlReferralRewards.cs:
CS0108: Line 77: `Server.Engines.XmlSpawner2.XmlReferralRewards.Initialize()' hides inherited member `Server.Engines.XmlSpawner2.XmlAttachment.Initialize()'. Use the new keyword if hiding was intended
+ Custom Systems/Cooking Expansion Set/Garden/GardenDeed.cs:
CS0162: Line 135: Unreachable code detected
+ Custom Systems/Cooking Expansion Set/Garden/SecureGarden.cs:
CS0162: Line 111: Unreachable code detected
+ Custom Systems/NewBoats/BoatPaint/PaintCan.cs:
CS0168: Line 134: The variable `p3d' is declared but never used
+ Custom Systems/Referral Rewards/ReferralRewardItems.cs:
CS0162: Line 86: Unreachable code detected
+ Custom Systems/Referral Rewards/ReferralRewardsStone.cs:
CS0162: Line 36: Unreachable code detected
+ Custom Systems/Referral Rewards/TellAFriend.cs:
CS0162: Line 31: Unreachable code detected
+ Misc/RaceDefinitions.cs:
CS0162: Line 432: Unreachable code detected
+ Services/PlantSystem/Clippers.cs:
CS0162: Line 329: Unreachable code detected
+ Services/Quests/Peerless System/PeerlessAltar.cs:
CS0472: Line 607: The result of comparing value type `System.TimeSpan' with null is always `true'
+ Custom Systems/Cooking Expansion Set/Foods/Container Food/ContainerFood.cs:
CS0649: Line 10: Field `Server.Items.ContainerFood.m_Poisoner' is never assigned to, and will always have its default value `null'
CS0649: Line 11: Field `Server.Items.ContainerFood.m_Poison' is never assigned to, and will always have its default value `null'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
Click to expand...
Last edited: Nov 28, 2014
Fenris, Nov 28, 2014
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Dragon Slayer
Breezy
Dragon Slayer
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again says no errors something is not right your getting warnings I never seen before too... what is this about mono support..
run your server run debug mode see if that can help some you have warnings from other scripts not just cooking but I cleaned some of those up.
Dragon Slayer, Nov 28, 2014
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Fenris
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Fenris
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Our server works with these warnings (other than cooking) without problem. But when I implement Cooking Expansion I cannot compile it.
Last edited: Nov 29, 2014
Fenris, Nov 29, 2014
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Dragon Slayer
Breezy
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then has to be something your not adding in right I grabbed a fresh justup installed it right from this package using same readme I provided and it compiled
Dragon Slayer, Nov 29, 2014
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Dian
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Dian
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Fenris
Please try to be more specific when you are posting troubles. When you just say it will not compile, there is nothing for us to go by to try and help you with.
Explain how you are adding something, and the errors you get with doing so, and we can try to help :)
Dian, Nov 29, 2014
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Fenris
Sunshine
Fenris
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Dian. Unfortunately under my mono - I cannot compile both
- the latest "clean" version of justuo and
- my server + additional scripts
and this expansion :(.
We cannot full run up our server with expansion in debug version because the server does not start at all (pasted earlier logs). On the other hand, use the debug option when starting the server does not display any additional information besides those already pasted. I think that the problem may be due to possible incompatibility of certain elements of the package with mono (or be caused - after all - one of the warnings) or some implementation lack because without expansion, our server works properly.
Here is our implementation list step by step. Dragon, mayby You can see any our implementation mistake ? I'm really confused and havnt any idea whats wrong is it:( Sorry for problems.
First I drop full expansion to my scripts/custom folder
next
for Cooking Expansion:
I turn off all this files in scripts/items/food : Asian.cs beverage.cs beverageempty.cs cookablefoods.cs cooking.cs foods.cs fruits.cs Vegetables.cs bowls.cs
Also turn off fireplace addons in my items/addons folder: GrayBrickFireplaceEastAddon.cs, GrayBrickFireplaceSouthAddon.cs, SandstoneFireplaceEastAddon.cs, SandstoneFireplaceSouthAddon.cs,
StoneFireplaceEastAddon.cs, StoneFireplaceSouthAddon.cs and all files in farming folder. Also I turn off files SBbeekeeper.cs, CandleLong.cs, CandleShort.cs, CandleSkull.cs and defcooking.cs .
Next in basecreature.cs i change
public enum MeatType
{
Ribs,
Bird,
LambLeg
}
to
public enum MeatType
{
Ribs,
Bird,
LambLeg,
Venison,
Chicken,
Duck,
Turkey
}
Click to expand...
and from
if (meat != 0)
{
if (MeatType == MeatType.Ribs)
{
corpse.AddCarvedItem(new RawRibs(meat), from);
}
else if (MeatType == MeatType.Bird)
{
corpse.AddCarvedItem(new RawBird(meat), from);
}
else if (MeatType == MeatType.LambLeg)
{
corpse.AddCarvedItem(new RawLambLeg(meat), from);
}
from.SendLocalizedMessage(500467); // You carve some meat, which remains on the corpse.
}
Click to expand...
to
if (meat != 0)
{
if (MeatType == MeatType.Ribs)
{
corpse.AddCarvedItem(new RawRibs(meat), from);
}
else if (MeatType == MeatType.Bird)
{
corpse.AddCarvedItem(new RawBird(meat), from);
}
else if (MeatType == MeatType.LambLeg)
{
corpse.AddCarvedItem(new RawLambLeg(meat), from);
}
else if (MeatType == MeatType.Venison)
{