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Control.cs
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using System;
using System.Collections;
using System.Reflection;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
using Server.Commands;
namespace Server.Mobiles
{
public class ControlCommand
{
public static AccessLevel accessLevel = AccessLevel.GameMaster;
private static Layer[] m_DesiredLayerOrder = new Layer[]
{
Layer.Cloak,
Layer.Bracelet,
Layer.Ring,
Layer.Shirt,
Layer.Pants,
Layer.InnerLegs,
Layer.Shoes,
Layer.Arms,
Layer.InnerTorso,
Layer.MiddleTorso,
Layer.OuterLegs,
Layer.Neck,
Layer.Waist,
Layer.Gloves,
Layer.OuterTorso,
Layer.OneHanded,
Layer.TwoHanded,
Layer.FacialHair,
Layer.Hair,
Layer.Helm
};
public static void Initialize()
{
CommandSystem.Register("Control", accessLevel, new CommandEventHandler(Control_OnCommand));
}
[Usage("Control [target]")]
[Description("Control an NPC of your choice")]
private static void Control_OnCommand(CommandEventArgs e)
{
Mobile from = e.Mobile;
e.GetInt32(0);
if (from != null)
{
from.SendMessage("Choose the Mobile to control");
from.Target = new InternalTarget(e.Arguments);
}
}
private class InternalTarget : Target
{
string[] m_parameter;
public InternalTarget(params string[] parameter)
: base(-1, true, TargetFlags.None)
{
m_parameter = parameter;
}
protected override void OnTarget(Mobile from, object targeted)
{
bool stats = true;
bool skills = true;
bool items = true;
for (int i = 0; i < m_parameter.Length; i++)
if (string.Compare(m_parameter[i], "NoStats", true) == 0)
stats = false;
for (int i = 0; i < m_parameter.Length; i++)
if (string.Compare(m_parameter[i], "NoSkills", true) == 0)
skills = false;
for (int i = 0; i < m_parameter.Length; i++)
if (string.Compare(m_parameter[i], "NoItems", true) == 0)
items = false;
DoControl(from, targeted, stats, skills, items);
}
}
public static ControlItem GetControlItem(Mobile from)
{
Item result = SearchItemInCont(typeof(ControlItem), from.Backpack);
if (result != null && result is ControlItem)
return (ControlItem)result;
else
return null;
}
private static Item SearchItemInCont(Type targetType, Container cont)
{
Item item;
if (cont != null && !cont.Deleted)
{
for (int i = 0; i < cont.Items.Count; i++)
{
item = (Item)cont.Items[i];
if (item != null && !item.Deleted)
{
if (item.GetType() == targetType)
return item;
else if (item is Container)
item = SearchItemInCont(targetType, (Container)item);
if (item != null && item.GetType() == targetType)
return item;
}
}
}
return null;
}
public static void DoControl(Mobile from, object targeted, bool stats, bool skills, bool items)
{
Mobile target;
if (from is PlayerMobile && targeted is Mobile)
{
if (targeted is PlayerMobile && ((PlayerMobile)targeted).Player)
{
from.SendMessage("Lets be realistic, you can not control players.");
return;
}
target = (Mobile)targeted;
ControlItem controlItem = GetControlItem(from);
if (controlItem == null)
{
from.SendMessage("Stats: {0} Skills: {1} Items: {2}", stats, skills, items);
StartControl(from, target, stats, skills, items);
}
else
{
from.SendMessage("Stats: {0} Skills: {1} Items: {2}", controlItem.Stats, controlItem.Skills, controlItem.Items);
ChangeControl(target, controlItem, controlItem.Stats, controlItem.Skills, controlItem.Items);
}
}
else if (from is PlayerMobile && targeted is ControlItem)
((Item)targeted).Delete();
}
private static void StartControl(Mobile from, Mobile target, bool stats, bool skills, bool items)
{
from.SendMessage("You leave your Body to control {0}, {1}", target.Name, target.Title);
PlayerMobile playerClone = (PlayerMobile)DupeMobile(from);
ControlItem controlItem = new ControlItem(from, playerClone, target, stats, skills, items);
from.Backpack.DropItem(controlItem);
MoveEquip(from, playerClone, items);
MoveEquip(target, from, items);
CopyProps(target, from, stats, skills);
target.Internalize();
playerClone.Internalize();
}
private static void ChangeControl(Mobile target, ControlItem controlItem, bool stats, bool skills, bool items)
{
Mobile from = controlItem.Owner;
PlayerMobile oldPlayer = controlItem.Player;
Mobile oldNPC = controlItem.NPC;
if (oldNPC != null)
{
if (!oldNPC.Deleted)
{
CopyProps(from, oldNPC, stats, skills);
MoveEquip(from, oldNPC, items);
}
else
{
from.SendMessage("The original NPC has been deleted and will not be restored . Reason could have been a manual Respawn");
oldNPC.Delete();
}
}
if (target != oldPlayer && target != null && !target.Deleted)
{
from.SendMessage("You Control {0}, {1}", target.Name, target.Title);
controlItem.NPC = target;
controlItem.Stats = stats;
controlItem.Skills = skills;
controlItem.Items = items;
CopyProps(target, from, stats, skills);
MoveEquip(target, from, items);
target.Internalize();
}
else if (target == oldPlayer && !target.Deleted)
{
controlItem.Delete();
}
}
public static void EndControl(ControlItem controlItem, bool stats, bool skills, bool items)
{
Mobile from = controlItem.Owner;
PlayerMobile oldPlayer = controlItem.Player;
Mobile oldNPC = controlItem.NPC;
if (from == null)
return;
from.SendMessage("You are in your original Body");
if (oldNPC != null && !oldNPC.Deleted)
{
CopyProps(from, oldNPC, stats, skills);
MoveEquip(from, oldNPC, items);
}
else
{
from.SendMessage("The original NPC was deleted. Maybe because a manual respawn");
oldNPC.Delete();
}
if (oldPlayer != null && !oldPlayer.Deleted)
{
CopyProps(oldPlayer, from, true, true);
MoveEquip(oldPlayer, from, true);
oldPlayer.Delete();
}
}
public static bool UncontrolDeath(Mobile from)
{
if (from.AccessLevel < accessLevel)
return true;
ControlItem controlItem = GetControlItem(from);
if (controlItem != null)
{
controlItem.Delete();
from.Hits = from.HitsMax;
return false;
}
return true;
}
private static void MoveEquip(Mobile from, Mobile to, bool items)
{
Item item;
for (int i = 0; i < m_DesiredLayerOrder.Length; ++i)
{
item = to.FindItemOnLayer(m_DesiredLayerOrder[i]);
if (item != null)
item.Bounce(to);
item = from.FindItemOnLayer(m_DesiredLayerOrder[i]);
if (item != null)
{
to.EquipItem(item);
}
}
if (from.Backpack != null && !(from.Backpack is VendorBackpack) && items)
{
if (to.Backpack == null)
to.EquipItem(new Backpack());
ArrayList itemsToMove = new ArrayList();
for (int i = 0; i < from.Backpack.Items.Count; ++i)
{
item = (Item)from.Backpack.Items[i];
if (item != null && !item.Deleted && item.LootType != LootType.Newbied && item.LootType != LootType.Blessed)
{
itemsToMove.Add(item);
}
}
for (int i = 0; i < itemsToMove.Count; ++i)
{
to.Backpack.DropItem((Item)itemsToMove[i]);
}
itemsToMove.Clear();
}
}
public static Mobile DupeMobile(object mobile)
{
Type t = mobile.GetType();
object o = Construct(t);
if (o == null)
{
Console.WriteLine("Unable to dupe {0}. Mobile must have a 0 parameter constructor.", t.Name);
return null;
}
if (o is Mobile)
{
Mobile newMobile = (Mobile)o;
Mobile srcMobile = (Mobile)mobile;
CopyProperties(o, mobile, t, "Parent", "NetState");
newMobile.Player = false;
newMobile.UpdateTotals();
return newMobile;
}
return null;
}
private static void CopyProps(Mobile from, Mobile target, bool stats, bool skills)
{
try
{
if (from.Map == Map.Internal)
from.MoveToWorld(target.Location, target.Map);
if (stats)
CopyMobileProps(target, from, "Parent", "NetState", "Player", "AccessLevel");
else
CopyMobileProps(target, from, "Parent", "NetState", "Player", "AccessLevel", "RawStr", "Str", "RawDex", "Dex", "RawInt", "Int", "Hits", "Mana", "Stam");
if (skills)
for (int i = 0; i < target.Skills.Length; ++i)
{
target.Skills[i].Base = from.Skills[i].Base;
}
}
catch
{
Console.WriteLine("Error in Control.cs -> CopyProps(Mobile from, Mobile target, bool stats, bool skills)");
return;
}
}
private static void CopyMobileProps(Mobile dest, Mobile src, params string[] omitProps)
{
Type type = src.GetType();
PropertyInfo[] props = type.GetProperties();
for (int i = 0; i < props.Length; i++)
{
try
{
bool omit = false;
for (int j = 0; j < omitProps.Length; j++)
if (string.Compare(omitProps[j], props[i].Name, true) == 0)
{
omit = true;
break;
}
if (props[i].CanRead && props[i].CanWrite && !omit)
{
props[i].SetValue(dest, props[i].GetValue(src, null), null);
}
}
catch
{
//Console.WriteLine( "Denied" );
}
}
}
private static bool CompareType(object o, Type type)
{
if (o.GetType() == type || o.GetType().IsSubclassOf(type))
return true;
else
return false;
}
private static void CopyProperties(object dest, object src, Type type, params string[] omitProps)
{
if (!CompareType(dest, type) || !CompareType(src, type) || (dest.GetType() != src.GetType()))
return;
PropertyInfo[] props = type.GetProperties();
for (int i = 0; i < props.Length; i++)
{
try
{
bool omit = false;
for (int j = 0; j < omitProps.Length; j++)
if (string.Compare(omitProps[j], props[i].Name, true) == 0)
{
omit = true;
break;
}
if (props[i].CanRead && props[i].CanWrite && !omit)
{
//Console.WriteLine( "Setting {0} = {1}", props[i].Name, props[i].GetValue( src, null ) );
props[i].SetValue(dest, props[i].GetValue(src, null), null);
}
}
catch
{
//Console.WriteLine( "Denied" );
}
}
}
private static object Construct(Type type, params object[] constructParams)
{
bool constructed = false;
object toReturn = null;
ConstructorInfo[] info = type.GetConstructors();
foreach (ConstructorInfo c in info)
{
if (constructed) break;
ParameterInfo[] paramInfo = c.GetParameters();
if (paramInfo.Length == constructParams.Length)
{
try
{
object o = c.Invoke(constructParams);
if (o != null)
{
constructed = true;
toReturn = o;
}
}
catch
{
toReturn = null;
}
}
}
return toReturn;
}
}
}
namespace Server.Items
{
public class ControlItem : Item
{
private Mobile m_Owner;
private Mobile m_Player;
private Mobile m_NPC;
private bool m_Stats;
private bool m_Skills;
private bool m_Items;
[CommandProperty(AccessLevel.GameMaster)]
public PlayerMobile Owner
{
get
{
if (m_Player is PlayerMobile)
return (PlayerMobile)m_Owner;
else return null;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public PlayerMobile Player
{
get
{
if (m_Player is PlayerMobile)
return (PlayerMobile)m_Player;
else return null;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile NPC
{
get { return m_NPC; }
set { m_NPC = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Stats
{
get { return m_Stats; }
set { m_Stats = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Skills
{
get { return m_Skills; }
set { m_Skills = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Items
{
get { return m_Items; }
set { m_Items = value; }
}
public ControlItem(Mobile owner, Mobile player, Mobile npc, bool stats, bool skills, bool items)
: base(0x2106)
{
m_Owner = owner;
m_Player = player;
m_NPC = npc;
m_Stats = stats;
m_Skills = skills;
m_Items = items;
Name = "Control Item";
LootType = LootType.Blessed;
}
public ControlItem(Mobile owner, Mobile player, Mobile npc)
: base(0x2106)
{
m_Owner = owner;
m_Player = player;
m_NPC = npc;
m_Stats = true;
m_Skills = true;
m_Items = true;
Name = "Control Item";
LootType = LootType.Blessed;
}
public ControlItem(Serial serial)
: base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (from == m_Owner)
Delete();
base.OnDoubleClick(from);
}
public override void OnAdded(object parent)
{
base.OnAdded(parent);
if (RootParent != m_Owner)
Delete();
}
public override bool DropToWorld(Mobile from, Point3D p)
{
Delete();
return false;
//return base.DropToWorld( from, p );
}
public override void OnDelete()
{
ControlCommand.EndControl(this, m_Stats, m_Skills, m_Items);
base.OnDelete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
//Version 1
writer.Write((bool)m_Stats);
writer.Write((bool)m_Skills);
writer.Write((bool)m_Items);
//Version 0
writer.Write((Mobile)m_Owner);
writer.Write((Mobile)m_Player);
writer.Write((Mobile)m_NPC);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Stats = reader.ReadBool();
m_Skills = reader.ReadBool();
m_Items = reader.ReadBool();
goto case 0;
}
case 0:
{
m_Owner = reader.ReadMobile();
m_Player = reader.ReadMobile();
m_NPC = reader.ReadMobile();
break;
}
}
}
}
}