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Merge pull request #95 from zer0Kerbal/0.10.1.0
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0.10.1.0 (2015-05-28) - Appearance tweaks
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zer0Kerbal authored Apr 12, 2022
2 parents 0d4d494 + 2ba3bb0 commit 0d0cae6
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Showing 24 changed files with 497 additions and 36 deletions.
2 changes: 1 addition & 1 deletion FuelTanksPlus.version
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{
"MAJOR" : 0,
"MINOR" : 10,
"PATCH" : 0,
"PATCH" : 1,
"BUILD" : 0
},
"KSP_VERSION" :
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4 changes: 4 additions & 0 deletions GameData/NecroBones/FuelTanksPlus/FuelTanksPlus-CHANGELOG.txt
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0.10.1 (2015-05-28) - Appearance tweaks.
- Altered sheen/specular on nuclear LF tanks, and size 3 "silver" tanks.
- corrected a mesh mistake on the 2.5m nuclear tanks.

0.10 (2015-05-22) - More tanks.
- Added a pair of 1.25m nose cone fuel tanks.
- Added 3 tiers of single-propellant radial tanks (LF, Oxidizer, or MonoProp)
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45 changes: 12 additions & 33 deletions GameData/NecroBones/FuelTanksPlus/FuelTanksPlus.version
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{
"NAME" : "FuelTanksPlus (FTP)",
"URL" : "https://raw.githubusercontent.com/zer0Kerbal/FuelTanksPlus/master/FuelTanksPlus.version",
"DOWNLOAD" : "https://github.com/zer0Kerbal/FuelTanksPlus/releases/latest",
"CHANGE_LOG_URL" : "https://raw.githubusercontent.com/zer0Kerbal/FuelTanksPlus/master/changelog.md",
"GITHUB" :
{
"USERNAME" : "zer0Kerbal",
"REPOSITORY" : "FuelTanksPlus",
"ALLOW_PRE_RELEASE" : false
},
"VERSION" :
{
"MAJOR" : 0,
"MINOR" : 10,
"PATCH" : 0,
"BUILD" : 0
},
"KSP_VERSION" :
{
"MAJOR" : 1,
"MINOR" : 0,
"PATCH" : 2
},
"KSP_VERSION_MIN" :
{
"MAJOR" : 0,
"MINOR" : 9,
"PATCH" : 0
},
"INSTALL_LOC" :
{
"NAME" : "FuelTanksPlus",
"DIRECTORY" : "NecroBones/FuelTanksPlus"
"NAME": "Fuel Tanks Plus",
"URL": "http://ksp.necrobones.com/files/FuelTanksPlus/FuelTanksPlus.version",
"DOWNLOAD": "https://kerbalstuff.com/mod/529/Fuel%20Tanks%20Plus",
"VERSION": {
"MAJOR": 0,
"MINOR": 10,
"PATCH": 1
},
"KSP_VERSION_MIN": {
"MAJOR": 1,
"MINOR": 0,
"PATCH": 1
}
}
2 changes: 2 additions & 0 deletions GameData/NecroBones/FuelTanksPlus/ReflectionLicence.txt
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Reflection pluginis released as Public Domain as was the original plugin by Razche and modified by Starwaster.
53 changes: 53 additions & 0 deletions GameData/NecroBones/FuelTanksPlus/Size1/TPtank1mL00938-Nuke.cfg
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Expand Up @@ -65,4 +65,57 @@ PART
jettisonDirection = 0 0 1
}

//Reflection shader plugin
MODULE
{
name = DISABLED_ReflectiveShaderModule

// Lower values for performance, higher values for aesthetics (you shouldn't ever need to go higher than 1024).
CubeMapSize = 32
// How deep the reflection will be ("how far the reflection camera will view")
FarClipPlane = 50000000000
// How far away must something be before it is reflected
NearClipPlane = 2
// Set to false to render all 6 faces of the CubeMap at once (six times slower~)
OneFacePerFrame = true
// The shader to find. The reflective shaders are:
// Reflective/Diffuse
// Reflective/VertexLit
// Reflective/Bumped Diffuse
// Reflective/Bumped Specular
ShaderName = Reflective/Diffuse
realTimeReflection = False
// The height of the parallax map. Values are accepted between 0.005 and 0.08.
ParallaxHeight = 0.01
// How reflective the reflection will be (Weakest 0.0 - 1.0 Strongest).
ReflectionStrength = 0.06
//ReflectionColor = 0, 0, 0, 0
// Use this variable to specify which meshes to apply the shader to.
// Not using this variable will default to the first found mesh.
// Use the actual mesh name for the value. Or you could use:
// all - to replace the shader on all meshes in the model.
MeshesToChange = TPtank1m
// How shiny the specularity will be (if specular).
// This value will be automatically set if it already exists on the previous shader and is not defined here.
//Shininess = 0.5
updateRate = 115
// These variables should be used together only.
// These values will be automatically set if they already exist on the previous shader and are not defined here
SpecColorR = 0.8
SpecColorG = 0.8
SpecColorB = 0.8
SpecColorA = 0.8
// rimFalloff = 1.0
// rimColor = 0.642, 0.6445, 0.6414, 1.0
// ReflectionColor = 0.6442, 0.6445, 0.64, 0.4
}
}
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53 changes: 53 additions & 0 deletions GameData/NecroBones/FuelTanksPlus/Size1/TPtank1mL01875-Nuke.cfg
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Expand Up @@ -65,4 +65,57 @@ PART
jettisonDirection = 0 0 1
}

//Reflection shader plugin
MODULE
{
name = DISABLED_ReflectiveShaderModule

// Lower values for performance, higher values for aesthetics (you shouldn't ever need to go higher than 1024).
CubeMapSize = 32
// How deep the reflection will be ("how far the reflection camera will view")
FarClipPlane = 50000000000
// How far away must something be before it is reflected
NearClipPlane = 2
// Set to false to render all 6 faces of the CubeMap at once (six times slower~)
OneFacePerFrame = true
// The shader to find. The reflective shaders are:
// Reflective/Diffuse
// Reflective/VertexLit
// Reflective/Bumped Diffuse
// Reflective/Bumped Specular
ShaderName = Reflective/Diffuse
realTimeReflection = False
// The height of the parallax map. Values are accepted between 0.005 and 0.08.
ParallaxHeight = 0.01
// How reflective the reflection will be (Weakest 0.0 - 1.0 Strongest).
ReflectionStrength = 0.06
//ReflectionColor = 0, 0, 0, 0
// Use this variable to specify which meshes to apply the shader to.
// Not using this variable will default to the first found mesh.
// Use the actual mesh name for the value. Or you could use:
// all - to replace the shader on all meshes in the model.
MeshesToChange = TPtank1m
// How shiny the specularity will be (if specular).
// This value will be automatically set if it already exists on the previous shader and is not defined here.
//Shininess = 0.5
updateRate = 115
// These variables should be used together only.
// These values will be automatically set if they already exist on the previous shader and are not defined here
SpecColorR = 0.8
SpecColorG = 0.8
SpecColorB = 0.8
SpecColorA = 0.8
// rimFalloff = 1.0
// rimColor = 0.642, 0.6445, 0.6414, 1.0
// ReflectionColor = 0.6442, 0.6445, 0.64, 0.4
}
}
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53 changes: 53 additions & 0 deletions GameData/NecroBones/FuelTanksPlus/Size1/TPtank1mL03750-Nuke.cfg
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Expand Up @@ -65,4 +65,57 @@ PART
jettisonDirection = 0 0 1
}

//Reflection shader plugin
MODULE
{
name = DISABLED_ReflectiveShaderModule

// Lower values for performance, higher values for aesthetics (you shouldn't ever need to go higher than 1024).
CubeMapSize = 32
// How deep the reflection will be ("how far the reflection camera will view")
FarClipPlane = 50000000000
// How far away must something be before it is reflected
NearClipPlane = 2
// Set to false to render all 6 faces of the CubeMap at once (six times slower~)
OneFacePerFrame = true
// The shader to find. The reflective shaders are:
// Reflective/Diffuse
// Reflective/VertexLit
// Reflective/Bumped Diffuse
// Reflective/Bumped Specular
ShaderName = Reflective/Diffuse
realTimeReflection = False
// The height of the parallax map. Values are accepted between 0.005 and 0.08.
ParallaxHeight = 0.01
// How reflective the reflection will be (Weakest 0.0 - 1.0 Strongest).
ReflectionStrength = 0.06
//ReflectionColor = 0, 0, 0, 0
// Use this variable to specify which meshes to apply the shader to.
// Not using this variable will default to the first found mesh.
// Use the actual mesh name for the value. Or you could use:
// all - to replace the shader on all meshes in the model.
MeshesToChange = TPtank1m
// How shiny the specularity will be (if specular).
// This value will be automatically set if it already exists on the previous shader and is not defined here.
//Shininess = 0.5
updateRate = 115
// These variables should be used together only.
// These values will be automatically set if they already exist on the previous shader and are not defined here
SpecColorR = 0.8
SpecColorG = 0.8
SpecColorB = 0.8
SpecColorA = 0.8
// rimFalloff = 1.0
// rimColor = 0.642, 0.6445, 0.6414, 1.0
// ReflectionColor = 0.6442, 0.6445, 0.64, 0.4
}
}
Binary file modified GameData/NecroBones/FuelTanksPlus/Size1/TPtank1mL03750-Nuke.mu
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52 changes: 52 additions & 0 deletions GameData/NecroBones/FuelTanksPlus/Size2/TPtank2mL01875-Nuke.cfg
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Expand Up @@ -64,5 +64,57 @@ PART
jettisonForce = 0.1
jettisonDirection = 0 0 1
}
//Reflection shader plugin
MODULE
{
name = DISABLED_ReflectiveShaderModule

// Lower values for performance, higher values for aesthetics (you shouldn't ever need to go higher than 1024).
CubeMapSize = 32
// How deep the reflection will be ("how far the reflection camera will view")
FarClipPlane = 50000000000
// How far away must something be before it is reflected
NearClipPlane = 2
// Set to false to render all 6 faces of the CubeMap at once (six times slower~)
OneFacePerFrame = true
// The shader to find. The reflective shaders are:
// Reflective/Diffuse
// Reflective/VertexLit
// Reflective/Bumped Diffuse
// Reflective/Bumped Specular
ShaderName = Reflective/Diffuse
realTimeReflection = False
// The height of the parallax map. Values are accepted between 0.005 and 0.08.
ParallaxHeight = 0.01
// How reflective the reflection will be (Weakest 0.0 - 1.0 Strongest).
ReflectionStrength = 0.06
//ReflectionColor = 0, 0, 0, 0
// Use this variable to specify which meshes to apply the shader to.
// Not using this variable will default to the first found mesh.
// Use the actual mesh name for the value. Or you could use:
// all - to replace the shader on all meshes in the model.
MeshesToChange = TPtank2m
// How shiny the specularity will be (if specular).
// This value will be automatically set if it already exists on the previous shader and is not defined here.
//Shininess = 0.5
updateRate = 115
// These variables should be used together only.
// These values will be automatically set if they already exist on the previous shader and are not defined here
SpecColorR = 0.8
SpecColorG = 0.8
SpecColorB = 0.8
SpecColorA = 0.8
// rimFalloff = 1.0
// rimColor = 0.642, 0.6445, 0.6414, 1.0
// ReflectionColor = 0.6442, 0.6445, 0.64, 0.4
}
}
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52 changes: 52 additions & 0 deletions GameData/NecroBones/FuelTanksPlus/Size2/TPtank2mL03750-Nuke.cfg
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Expand Up @@ -63,5 +63,57 @@ PART
jettisonForce = 0.1
jettisonDirection = 0 0 1
}
//Reflection shader plugin
MODULE
{
name = DISABLED_ReflectiveShaderModule

// Lower values for performance, higher values for aesthetics (you shouldn't ever need to go higher than 1024).
CubeMapSize = 32
// How deep the reflection will be ("how far the reflection camera will view")
FarClipPlane = 50000000000
// How far away must something be before it is reflected
NearClipPlane = 2
// Set to false to render all 6 faces of the CubeMap at once (six times slower~)
OneFacePerFrame = true
// The shader to find. The reflective shaders are:
// Reflective/Diffuse
// Reflective/VertexLit
// Reflective/Bumped Diffuse
// Reflective/Bumped Specular
ShaderName = Reflective/Diffuse
realTimeReflection = False
// The height of the parallax map. Values are accepted between 0.005 and 0.08.
ParallaxHeight = 0.01
// How reflective the reflection will be (Weakest 0.0 - 1.0 Strongest).
ReflectionStrength = 0.06
//ReflectionColor = 0, 0, 0, 0
// Use this variable to specify which meshes to apply the shader to.
// Not using this variable will default to the first found mesh.
// Use the actual mesh name for the value. Or you could use:
// all - to replace the shader on all meshes in the model.
MeshesToChange = TPtank2m
// How shiny the specularity will be (if specular).
// This value will be automatically set if it already exists on the previous shader and is not defined here.
//Shininess = 0.5
updateRate = 115
// These variables should be used together only.
// These values will be automatically set if they already exist on the previous shader and are not defined here
SpecColorR = 0.8
SpecColorG = 0.8
SpecColorB = 0.8
SpecColorA = 0.8
// rimFalloff = 1.0
// rimColor = 0.642, 0.6445, 0.6414, 1.0
// ReflectionColor = 0.6442, 0.6445, 0.64, 0.4
}
}
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