-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.html
270 lines (201 loc) · 5.65 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
<!DOCTYPE html>
<html>
<head>
<style>
.tab {
display: inline-block;
margin-left: 40px;
}
.tab2
{
display: inline-block;
margin-left: 25px;
}
</style>
</head>
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;
attribute vec4 vColor;
varying vec4 fColor;
attribute vec3 vNormal;
uniform mat4 projectionMatrix;
uniform mat4 modelViewMatrix;
uniform float transpa;
uniform vec4 ambientProduct, diffuseProduct, specularProduct;
uniform vec4 lightPosition;
uniform float shininess;
uniform float redColor;
uniform float greenColor;
uniform float blueColor;
uniform bool lighting;
void main(){
fColor.xyz=vColor.xyz;
fColor.w= transpa; //vColor.w;
if(vColor.x>0.0)
fColor.x=vColor.x-redColor;
else if(vColor.y>0.0)
fColor.y=vColor.y-greenColor;
else if(vColor.z>0.0)
fColor.z=vColor.z-blueColor;
if(lighting)
{
vec3 pos =-(modelViewMatrix * vPosition).xyz;
vec3 light;
light=lightPosition.xyz;
vec3 L = normalize( light-pos );
vec3 E = normalize( -pos );
vec3 H = normalize( L + E );
vec4 NN =vec4(vNormal,0);
vec3 N = normalize( (modelViewMatrix*NN).xyz);
vec4 ambient = ambientProduct;
float Kd = max( dot(L, N), 0.0 );
vec4 diffuse = Kd*diffuseProduct;
float Ks = pow( max(dot(N, H), 0.0), shininess );
vec4 specular = Ks * specularProduct;
if( dot(L, N) < 0.0 )
{
specular = vec4(0.0, 0.0, 0.0, 1.0);
}
fColor=ambient+diffuse+specular;
fColor.a=1.0;
}
gl_Position = projectionMatrix * modelViewMatrix * vPosition;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
uniform int flag_Color;
varying vec4 fColor;
uniform float Transparency;
void main(){
if(flag_Color == 0)
{
gl_FragColor = fColor;
}
else if(flag_Color==1)
{
gl_FragColor=vec4(0.0, 0.0, 0.0,Transparency);
}
else if(flag_Color==2)
{
gl_FragColor=vec4(1.0, 0.0, 0.0,Transparency);
}
else if(flag_Color==3)
{
gl_FragColor=vec4(1.0, 1.0, 0.0,Transparency );
}
else if(flag_Color==4)
{
gl_FragColor=vec4(0.0, 1.0, 0.0,Transparency);
}
else if(flag_Color==5)
{
gl_FragColor=vec4( 0.0, 0.0, 1.0,Transparency);
}
else if(flag_Color == 6)
{
gl_FragColor=vec4(1.0, 0.0, 1.0, Transparency);
}
else if(flag_Color == 7)
{
gl_FragColor=vec4(0.0, 1.0, 1.0, Transparency);
}
}
</script>
<script type="text/javascript" src="Common/webgl-utils.js"></script>
<script type="text/javascript" src="Common/initShaders.js"></script>
<script type="text/javascript" src="Common/MV.js"></script>
<script type="text/javascript" src="Ufile.js"></script>
<body>
<canvas id="gl-canvas" width="640" height="360">
Oops ... your browser doesn't support the HTML canvas element
</canvas>
<br/>
<div>
<!--<button id = "Lighting">Change Lighting</button>-->
<label for="Lighting"><span class="tab"></span>Lighting Open :</label>
<input type="checkbox" id="Lighting" name="Lighting">
<span class="tab2"></span>
Change Lighting Position :<span class="tab2"></span>
X : <input id="LightX_Slider" type="range"
min="0.0" max="25.0" step="1.0" value="1.0" />
<span class="tab2"></span>
Y : <input id="LightY_Slider" type="range"
min="0.0" max="25.0" step="1.0" value="1.0" />
<span class="tab2"></span>
Z : <input id="LightZ_Slider" type="range"
min="0.0" max="25.0" step="1.0" value="1.0" />
</div>
<div>
(set slider to 0 to return to the original color)
<span class="tab2"></span>
Pure Color : 0<input id="pure_Color" type="range"
min="0" max="6" step="1" value="0" />
7
<span class="tab2"></span>
Transparency : 0.4<input id="Transparency_Slider" type="range"
min="0.3" max="1.0" step="0.1" value="1.0" />
1.0
</div>
<div>
<label for="WireFrame"><span class="tab"></span>WireFrame Open :</label>
<input type="checkbox" id="WireFrame" name="WireFrame">
<span class="tab"></span>
<button id = "ButtonPers">Orthogonal</button>
<span class="tab2"></span>
<button id = "pers">Perspective</button>
</div>
<br/>
<div>
Scale 0.01<input id="scaleSlider" type="range"
min="0.01" max="2.50" step="0.01" value="0.65" />
2.5
<span class="tab2"></span>
Translate X -2<input id="trans_xSlider" type="range"
min="-2.0" max="2.0" step="0.01" value="-0.2" />
2
<span class="tab2"></span>
Translate Y -2<input id="trans_ySlider" type="range"
min="-2.0" max="2.0" step="0.01" value="0.0" />
2
<span class="tab2"></span>
Translate Z -1<input id="trans_zSlider" type="range"
min="-2.0" max="2.0" step="0.01" value="1.7" />
2
</div>
<div>
(changing the point of view of the camera)
phi value : -135<input id="phi" type="range"
min="-135.0" max="135.0" step="5.0" value="0.0" />
135
<span class="tab2"></span>
theta value : -135<input id="thetaeye" type="range"
min="-135.0" max="135.0" step="5.0" value="0.0" />
135
</div>
<div>
(Change the color of the different side surfaces of the U shape)
<span class="tab2"></span>
Color 1 : 0<input id="redSlider" type="range"
min="0.0" max="1.0" step="1.0" value="0.0" />
1
<span class="tab2"></span>
Color 2 : 0<input id="greenSlider" type="range"
min="0.0" max="1.0" step="1.0" value="0.0" />
1
<span class="tab2"></span>
<span class="tab2"></span> Color 3 : 0<input id="blueSlider" type="range"
min="0.0" max="1.0" step="1.0" value="0.0" />
1
</div>
<div>
<b>
Press X or x for Rotation X,Press Y or y for Rotation Y,Press Z or z for Rotation Z,Press T or t for stopping Rotation
<span class="tab2"></span>
</b>
</div>
</div>
<strong>Press 1 for counterclockwise,Press 2 for clockwise</strong>
</div>
</body>
</html>