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[BUG] Error calling from signal 'item_selected' #9

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Xephyrose opened this issue Aug 5, 2024 · 0 comments
Open

[BUG] Error calling from signal 'item_selected' #9

Xephyrose opened this issue Aug 5, 2024 · 0 comments
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bug Something isn't working

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@Xephyrose
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Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Connect the item_selected signal to a script
  2. When opening a scene that contains the signal, I recieve the error "core/object/object.cpp:1140 - Error calling from signal 'item_selected' to callable: 'CanvasLayer(settings.gd)::_on_lod_item_selected': Method not found"

Expected behavior
There should be no error, as the signal functions properly, yet it still prints the error.

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Desktop (please complete the following information):

  • OS: Windows 10
  • Godot Version: 4.2.2 stable

Additional context
When the scene loads, it also seems to emit the item_selected signal despite it not being selected. It still works when selected, it just also emits the signal when first loaded. Apologies if this should be put in another issue.

@Xephyrose Xephyrose added the bug Something isn't working label Aug 5, 2024
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