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Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
Connect the item_selected signal to a script
When opening a scene that contains the signal, I recieve the error "core/object/object.cpp:1140 - Error calling from signal 'item_selected' to callable: 'CanvasLayer(settings.gd)::_on_lod_item_selected': Method not found"
Expected behavior
There should be no error, as the signal functions properly, yet it still prints the error.
Screenshots
Desktop (please complete the following information):
OS: Windows 10
Godot Version: 4.2.2 stable
Additional context
When the scene loads, it also seems to emit the item_selected signal despite it not being selected. It still works when selected, it just also emits the signal when first loaded. Apologies if this should be put in another issue.
The text was updated successfully, but these errors were encountered:
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
There should be no error, as the signal functions properly, yet it still prints the error.
Screenshots
Desktop (please complete the following information):
Additional context
When the scene loads, it also seems to emit the item_selected signal despite it not being selected. It still works when selected, it just also emits the signal when first loaded. Apologies if this should be put in another issue.
The text was updated successfully, but these errors were encountered: