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auto.cfg
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// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
// Config Preset V2.2 by Purp1e
// CFG้ข่ฎพ๏ผPurp1eๅถไฝ๏ผ
// #2023/9/10#
// https://space.bilibili.com/73115492
// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
// ็ฌฌไธๆฌกไฝฟ็จ่ฏท้
่ฏปไฝฟ็จ่ฏดๆ https://config.upup.cool/
// โโโโโโโโโโโโโโโโโโ ็ฎๅฝ โโโโโโโโโโโโโโโโโโโโ
// 1. ้ผ ๆ ่ฎพ็ฝฎ
// 2. ๅๆ&ๆๆช่ฎพ็ฝฎ
// 3. ่ง้ข่ฎพ็ฝฎ
// 4. ้ฎไฝ็ปๅฎ
// 5. ๅฟซ้ไนฐๆช
// 6. ๅบ็ก่ฎพ็ฝฎ
// 7. ๅฃฐ้ณ่ฎพ็ฝฎ
// 8. HUD่ฎพ็ฝฎ
//โโโโโโโโโโโโโโโโโโโโโโ 1. ้ผ ๆ ่ฎพ็ฝฎ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
sensitivity 1 // ้ผ ๆ ็ตๆๅบฆ P.S. DPI x ็ตๆๅบฆ = eDPI
zoom_sensitivity_ratio 1 // ๅผ้ๆถ็ตๆๅบฆ
m_yaw 0.022 // ้ป่ฎคx่ฝด้ๅบฆ <ๅฏ็จไบๆไผธ่กฅๅฟ 16:10->0.020 4:3->0.0165 5:4->0.016>
//โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
//โโโโโโโโโโโโโโโโโโโโโ 2. ๅๆ&ๆๆช่ฎพ็ฝฎ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
cl_crosshair_drawoutline true
cl_crosshair_dynamic_maxdist_splitratio 0.3
cl_crosshair_dynamic_maxdist_splitratio 1.0
cl_crosshair_dynamic_splitalpha_outermod 0.5
cl_crosshair_dynamic_splitdist 7
cl_crosshair_friendly_warning 1
cl_crosshair_outlinethickness 0.0
cl_crosshair_sniper_show_normal_inaccuracy false
cl_crosshair_sniper_width 1
cl_crosshair_t false
cl_crosshairalpha 255
cl_crosshaircolor 5
cl_crosshaircolor_b 145
cl_crosshaircolor_g 255
cl_crosshaircolor_r 0
cl_crosshairdot false
cl_crosshairgap -4.000000
cl_crosshairgap_useweaponvalue false
cl_crosshairsize 1.000000
cl_crosshairstyle 4
cl_crosshairthickness 1.000000
cl_crosshairusealpha true
crosshair 1 // ๅผๅฏๅๆ
cl_crosshair_recoil 0 // ๅๆ่ท้ๅๅๅ <1.ๅผๅฏ 0.ๅ
ณ้ญ>
cl_show_observer_crosshair 2 // [่งๅฏๆถ]ๆพ็คบ็ฉๅฎถๆ็จๅๆ<0.ๅฆ 1.ๅฅฝๅๅ้ๅ 2.ๆๆไบบ>
//ๆๆชๅๆฐ
viewmodel_presetpos 1 // ๆๆช่ง่ง้ข่ฎพ <1.้ป่ฎค 2.ๅๅฎ 3.็ปๅ
ธ>
//โโโโโโโโโโโโโโโโโโ ่ชๅฎไนๆๆช่ง่งๅๆฐๆพๅจๆญคๅคโ โโโโโโโโโโโโโโโโโโโโโโ
// viewmodel_fov "68"
// viewmodel_offset_x "2.5"
// viewmodel_offset_y "0"
// viewmodel_offset_z "-1.5"
// viewmodel_presetpos "3"
// viewmodel_recoil "0"
//โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
//โโโโโโโโโโโโโโโโโโโโโโ 3. ่ง้ข่ฎพ็ฝฎ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
r_fullscreen_gamma 2.4 // ไบฎๅบฆ ่ถๅฐ่ถไบฎ๏ผๅ
จๅฑ็ๆ๏ผ ้ป่ฎค2.2
//โโโโโโโโโโโโโโโ ๅ
ถๅฎ่ฎพ็ฝฎ่ฏทๅจๆธธๆไธญๆvideo.txtไธญๆดๆน โโโโโโโโโโโโโโโโโโโโโ
//โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
//โโโโโโโโโโโโโโโโโโโโโโ 4. ้ฎไฝ็ปๅฎ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
//ๅ็ฎๅฝ"ๅฏ้ๆไปค.html"ไธญ่ฎฐๅฝไบๆดๅคๆด่ฟ้ถ็ๆไปค๏ผๅฆ้่ฏท่ชๅ
binddefaults; // ้็ฝฎๆๆๆ้ฎ๏ผไปฅ้ฒ้ฎไฝๅฒ็ช๏ผbindๆไปคๅฟ
้กปๆพๅจไนๅโ
bind mouse3 "player_ping"; // ้ผ ๆ ไธญ้ฎๆ ่ฎฐไฝ็ฝฎ๏ผๆฏ่ๅคฉ่ฝฎ็ๆดๆนไพฟ๏ผๆไธไธ็จ็งปๅจ้ผ ๆ ๅฐฑๅฏไปฅๆ ่ฎฐ
//โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
bind capslock "+voicerecord"; // ๅคงๅ้ฎไฝฟ็จ้บฆๅ
้ฃ
//โโโโโโโโโโโโโโโโโโโโโ ๅบๅฎๆป่ฝฎ่ทณ็ๆไปค โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
bind mwheelup +jump;
bind mwheeldown +jump;
//โโโโโโโโโโโโโโโโโโโโโโโ ๅคง่ทณ(ๆชๅผๅฏ) โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
bind alt "+cjump"; // "alt" ๅฏไฟฎๆน
alias +cjump "+jump; +duck";
alias -cjump "-jump; -duck";
// ใ้ฒ่ฏฏ่งฆ่ทณๆ+่ชๅจๆๆท็ฉๅๆ+ไธชๆงๅๅทฆๅณๆใ็ธๅ
ณๆไปค่ง https://config.upup.cool/v1/optional
//โโโโโโโโโโโโโโโโโโโโ ๅฟซ้ๅๆข้ๅ
ท(ๆชๅผๅฏ) โโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
bind x "slot8" // ็
bind c "slot3; slot7" // ้ช๏ผๅฟซ้ๅ้ช๏ผ
// bind c "slot6" // ้ท
bind z "slot10" // ็ซ
//โโโโโโโโโโโโโโโโโโโโโโโโ ๅบๆฌๅ้ฎ่ทณๆ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
// "v"้ฎ่ทณๆ ๅฏไฟฎๆน
bind v "+jump;-jump;jumpthrow";
alias jumpthrow "-attack;-attack2";
alias "_checkw" "-forward; alias checkw"
alias "+w" "+forward; alias checkw _checkw"
alias "-w" "checkw"
bind "w" "+w"
alias "_checks" "-back; alias checks"
alias "+s" "+back; alias checks _checks"
alias "-s" "checks"
bind "s" "+s"
alias "_checka" "-left; alias checka"
alias "+a" "+left; alias checka _checka"
alias "-a" "checka"
bind "a" "+a"
alias "_checkd" "-right; alias checkd"
alias "+d" "+right; alias checkd _checkd"
alias "-d" "checkd"
bind "d" "+d"
alias "_checkcrouch" "-duck; alias checkcrouch"
alias "+crouch" "+duck; alias checkcrouch _checkcrouch"
alias "-crouch" "checkcrouch"
bind "ctrl" "+crouch"
alias "_checkwalk" "-sprint; alias checkwalk"
alias "+walk" "+sprint; alias checkwalk _checkwalk"
alias "-walk" "checkwalk"
bind "shift" "+walk"
bind / "say .drop"; // ไธขๅ
//โโโโโโโโโโโโโโโโโโโโโโ 6. ๅบ็ก่ฎพ็ฝฎ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
con_enable 1 // ๅผๅฏๆงๅถๅฐ[ไธ็จๆน]
fps_max 400 // ๆๅคงๅธงๆฐ
fps_max_ui 120 // UIๆๅคงๅธงๆฐ๏ผไธป็้ข๏ผ
fps_max_tools 120 // ๅทฅๅ
ทๆๅคงๅธงๆฐ
engine_no_focus_sleep 50 // ็ชๅฃๅคฑ็ฆ/ๅจๅๅฐๆถๆๅธง็็ต <50้ป่ฎค 0ๅ
ณ้ญ>
rate 786432// ็ฝ็ปๅธฆๅฎฝๆๆปก ๅไฝBPS
//โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
cl_updaterate 128 //
cl_showpos 0 // ไธๆพ็คบไฝ็ฝฎ้ๅบฆไฟกๆฏ
cl_showloadout 1 // ๆปๆฏๆพ็คบ็ฉๅๆ <1.ๆฏ 0.ๅฆ>
cl_dm_buyrandomweapons 0 // ๅ
ณ้ญๆญปๆ้ๆบไนฐๆช
cl_use_opens_buy_menu 0 // ๅ
ณ้ญE้ฎๆๅผ่ดญไนฐ่ๅ
cl_crosshair_friendly_warning 1 // ็ๅ้ๅๆถๅ ๅ ็นๆฎๅๆ <0.ไธๆพ็คบ 1.ไป
ไฝฟ็จ้ป่ฎคๅๆๆถๆพ็คบ 3.ไธ็ดๆพ็คบ>
cl_teamid_overhead_mode 2 // ้ๅขๆพ็คบ้ๅไฝ็ฝฎ <0.ไธๆพ็คบ 1.้่ง้ๅไฝ็ฝฎ 2.้่ง้ๅไฝ็ฝฎไธ่ฃ
ๅค>
cl_teammate_colors_show 1 // ็ซๆๆจกๅผ้ๅ้ข่ฒ <0.ไธๆพ็คบ 1.ๆพ็คบ้ข่ฒ 2.ๆพ็คบ้ข่ฒ+่ฑๆ้ฆๅญๆฏ>
cl_debounce_zoom 0 // Zoom Button Hold ๆไฝๅผ้้ฎๆ็ปญๅๆข
cl_silencer_mode 0 // ็ฆ็จๅธไธๆถ้ณๅจ
//โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
gameinstructor_enable 0 // ๅ
ณ้ญๆธธๆๆๅญฆ
spec_replay_autostart 0 // ๅ
ณ้ญ่ขซๅปๆๅๆพ
mm_dedicated_search_maxping 120 // ๆๅคงๅน้
ๅปถ่ฟms
//โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
ui_steam_overlay_notification_position "topright" // steam ๆ็คบๅบ็ฐไฝ็ฝฎ ๅฆ"bottomleft"
//โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
//โโโโโโโโโโโโโโโโโโโโโโ 7. ๅฃฐ้ณ่ฎพ็ฝฎ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
volume 0.5 // ไธป้ณ้๏ผSound volume๏ผ
snd_menumusic_volume 0.03 // ไธป่ๅ้ณไน้ณ้
snd_roundstart_volume 0.03 // ๅๅๅผๅง้ณ้
snd_roundend_volume 0.02 // ๅๅ็ปๆ้ณ้
snd_roundaction_volume 0.03 // ๅๅAction้ณ้
snd_mapobjective_volume 0.00 // ็ธๅผน/ไบบ่ดจ้ณ้
snd_tensecondwarning_volume 0.08 // ๅ็ง่ญฆๅ้ณ้
snd_deathcamera_volume 0.08 // ๆญปไบก่ง่ง้ณ้
snd_mute_mvp_music_live_players 1 // ๅฝๅๆนๅข้ๆๅ้ฝๅญๆดปๆถๅ
ณ้ญ MVP ้ณไน
snd_mute_losefocus 0 // ๅๅฐๆญๆพๅฃฐ้ณ=0๏ผๅๅฐ้้ณ=1
voice_scale 1 // VOIP ้ณ้
voice_modenable 1 // ๅฏ็จ่ฏญ้ณ[ไธ็จๆน]
//โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
//โโโโโโโโโโโโโโโโโโโโโโ 8. HUD่ฎพ็ฝฎ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
cl_color 1 // ้ไผไธญ้ข่ฒ <0.้ป่ฒ 1.็ดซ่ฒ 2.็ปฟ่ฒ 3.่่ฒ 4.ๆฉ่ฒ>
cl_hud_color 0 // ่ฎพ็ฝฎHUD้ข่ฒ <0.้ป่ฎค 1.็ฝ่ฒ 2.ๆทก่่ฒ 3.่่ฒ 4.็ดซ่ฒ 5.็บข่ฒ 6.ๆฉ่ฒ 7.้ป่ฒ 8.็ปฟ่ฒ 9.ๆทก็ปฟ่ฒ 10.็ฒ็บข่ฒ>
cl_hud_radar_scale 1.2 // ้ท่พพๅคงๅฐ <0.8-1.3>
cl_radar_scale 0.3 // ้ท่พพ็ผฉๆพ <้ป่ฎค0.7>
cl_radar_icon_scale_min 0.6 // ้ท่พพไบบ็ฉๆ ็นๅคงๅฐ
cl_radar_rotate 1 // ้ท่พพๆ่ฝฌ[ไธ็จๆน]
cl_radar_always_centered 1 // ้ท่พพไปฅ็ฉๅฎถไธบไธญๅฟ
hud_showtargetid 1 // ๆพ็คบ้ๅ/ๆไบบid
hud_scaling 0.85 // HUD็ผฉๆพ <0.5~0.95 ้ป่ฎค0.85>
safezonex 1 // HUDๆฐดๅนณๅ ๆฏ
safezoney 1 // HUD็ซ็ดๅ ๆฏ
//โโโโโโโโโโโโโโโโ HUD: ๆพ็คบ้ท่พพ่กๆกๅผน่ฏ็ญไฟกๆฏ็UI โโโโโโโโโโโโโโโโโโโโ
//โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
//ๅๅ
ฅconfig๏ผๅฎ็ฐ่ชๅจๅ ่ฝฝ
host_writeconfig;