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net_game.h
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/*
===========================================================================
Copyright (C) 2010-2013 Ninja and TheKelm of the IceOps-Team
This file is part of CoD4X17a-Server source code.
CoD4X17a-Server source code is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
CoD4X17a-Server source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
===========================================================================
*/
#ifndef __NET_GAME_H__
#define __NET_GAME_H__
#include "q_shared.h"
#include "sys_net.h"
#include "msg.h"
void NET_UDPPacketEvent(netadr_t* from, void* data, int len);
unsigned int NET_TimeGetTime();
void NET_TCPConnectionClosed(netadr_t* adr, int sock, int connectionId, int serviceId);
tcpclientstate_t NET_TCPAuthPacketEvent(netadr_t* remote, byte* bufData, int cursize, int sock, int* connectionId, int *serviceId);
void NET_TCPPacketEvent(netadr_t* remote, byte* bufData, int cursize, int sock, int connectionId, int serviceId);
void NET_TCPAddEventType(
qboolean (*tcpevent)(netadr_t* from, msg_t* msg, int socketfd, int connectionId),
tcpclientstate_t (*tcpauthevent)(netadr_t* from, msg_t* msg, int socketfd, int *connectionId),
void (*tcpconncloseevent)(netadr_t* from, int socketfd, int connectionId),
int serviceId
);
#endif