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@yhdgms1 yhdgms1 released this 03 Jan 14:54
· 14 commits to main since this release
f98c9ad

Core

Function templateReplace is now passed into custom actions.

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const handler: CustomHandler = ({ state, templateReplace }) => {
  const object = {
    ru: 'Текст по-русски',
    en: 'Text in English'
  }
  
  console.log(templateReplace(object, state()); // By default global data will be used instead of state, could be any object anyway
}

handler.id = 'my-custom-action';
handler.key = 'my-custom-action--1';

Each NovelyAsset get's id property. It's randomly generated at asset creation.

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When NovelyAsset['source'] is accessed that asset will always use that value. NovelyAsset is typically used to get best supported image/audio format that will weight less. For the simplicity the new id property will help with asset determination.

const showSomething = (asset: NovelyAsset) => {
  const handler: CustomHandler = () => {
    // it's safe to access `source` now
    asset.source;
  }

  handler.id = 'show-something';
  handler.key = `show-something--${asset.id}`; // 

  return handler;
}

Added asset.image and asset.audio methods. Both accept always one argument, does not check for asset to be of certain type.

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Sometimes we do not need to pick the best asset or get the resource type automatically. It just makes an asset with certain type.

import background_avif from './background.png?format=avif';
import background_webp from './background.png?format=webp';
import background_jpeg from './background.png?format=jpeg';

const background = import.meta.env.DEV ? asset.image(background_jpeg) : asset(background_avif, background_webp, background_jpeg);

Fixes playSound. Now when restoring a save, sound only be played if there are no blocking actions ahead of it.

@novely/solid-renderer@0.45.1

Characters and background now uses div with background-image property instead of canvas.
Custom showImage and hideImage actions were rewritten with some bugs fixed.