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Hi, thanks for this pure PyTorch implementation of hashgrid nerf. It helps in figuring out details at PyTorch level.
I noticed there is a todo list for faster raymarching and voxel pruning. I'm wondering if there is a plan for implementing that? Or is there any suggestions of implementing them at PyTorch level. Thanks!
The text was updated successfully, but these errors were encountered:
Hi, thanks for this pure PyTorch implementation of hashgrid nerf. It helps in figuring out details at PyTorch level.
I noticed there is a todo list for faster raymarching and voxel pruning. I'm wondering if there is a plan for implementing that? Or is there any suggestions of implementing them at PyTorch level. Thanks!
The text was updated successfully, but these errors were encountered: