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OutFile.h
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/*********************************************************************************
*Copyright(C) 2013-2016 Qingan Yan (yanqinganssg (at) gmail.com or yanqingan (at) whu.edu.cn)
*Author: Qingan Yan
*Version: v15.2
*Date: Sep-10-2015
*Description: This program is used to display point clouds from .out and .ply file format,
which is the output of Bundler.
*Notice: This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation.
*For more information, please view my homepage at https://yanqingan.github.io
**********************************************************************************/
#ifndef OUTFILE_H_
#define OUTFILE_H_
#include "Camera.h"
class OutFile
{
public:
OutFile();
~OutFile();
int Load(const char* filename);
void OpenTexture2d();
void ChangeCameraMode();
void Draw();
private:
float *m_pVertices;
float *m_pColors;
int m_nVertex;
int m_nCamera;
bool m_bTex;
Camera *m_pCameras;
unsigned int *m_pTextures;
};
#endif // OUTFILE_H_