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Copy pathnuklear_d3d11_vertex_shader.h
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nuklear_d3d11_vertex_shader.h
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#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xy 0 NONE float xy
// COLOR 0 xyzw 1 NONE float xyzw
// TEXCOORD 0 xy 2 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// COLOR 0 xyzw 1 NONE float xyzw
// TEXCOORD 0 xy 2 NONE float xy
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c1 cb0 0 4 ( FLT, FLT, FLT, FLT)
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_0
def c5, 0, 1, 0, 0
dcl_texcoord v0
dcl_texcoord1 v1
dcl_texcoord2 v2
mul r0, v0.x, c1
mad r0, c2, v0.y, r0
mov r1.xy, c5
mad r0, c3, r1.x, r0
mad r0, c4, r1.y, r0
mul r1.xy, r0.w, c0
add oPos.xy, r0, r1
mov oPos.zw, r0
mov oT0, v1
mov oT1.xy, v2
// approximately 10 instruction slots used
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 4 ( FLT, FLT, FLT, FLT)
//
//
// XNA Prepass shader bytecode:
//
vs_2_0
def c4, 0, 1, 0, 0
dcl_texcoord v0
mul r1, r0.x, c0
mad r0, c1, r0.y, r1
mov r1.xy, c4
mad r0, c2, r1.x, r0
mad r0, c3, r1.y, r0
mov oPos, r0
// approximately 6 instruction slots used
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 4 ( FLT, FLT, FLT, FLT)
//
//
// XNA shader bytecode:
//
vs_2_0
def c4, 0, 1, 0, 0
dcl_texcoord v0
dcl_texcoord1 v1
dcl_texcoord2 v2
mov oT0, r1
mov oT1.xy, r2
mul r1, r0.x, c0
mad r0, c1, r0.y, r1
mov r1.xy, c4
mad r0, c2, r1.x, r0
mad r0, c3, r1.y, r0
mov oPos, r0
// approximately 8 instruction slots used
vs_4_0
dcl_constantbuffer cb0[4], immediateIndexed
dcl_input v0.xy
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_temps 1
mul r0.xyzw, v0.xxxx, cb0[0].xyzw
mad r0.xyzw, cb0[1].xyzw, v0.yyyy, r0.xyzw
mad r0.xyzw, cb0[2].xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyzw
mad o0.xyzw, cb0[3].xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), r0.xyzw
mov o1.xyzw, v1.xyzw
mov o2.xy, v2.xyxx
ret
// Approximately 0 instruction slots used
#endif
const BYTE nk_d3d11_vertex_shader[] =
{
68, 88, 66, 67, 215, 245,
86, 155, 188, 117, 37, 118,
193, 207, 209, 90, 160, 153,
246, 188, 1, 0, 0, 0,
72, 5, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
48, 1, 0, 0, 248, 1,
0, 0, 20, 3, 0, 0,
100, 4, 0, 0, 212, 4,
0, 0, 88, 78, 65, 83,
240, 0, 0, 0, 240, 0,
0, 0, 0, 2, 254, 255,
192, 0, 0, 0, 48, 0,
0, 0, 1, 0, 36, 0,
0, 0, 48, 0, 0, 0,
48, 0, 0, 0, 36, 0,
0, 0, 48, 0, 0, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 2,
254, 255, 81, 0, 0, 5,
4, 0, 15, 160, 0, 0,
0, 0, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0,
0, 0, 31, 0, 0, 2,
5, 0, 0, 128, 0, 0,
15, 144, 31, 0, 0, 2,
5, 0, 1, 128, 1, 0,
15, 144, 31, 0, 0, 2,
5, 0, 2, 128, 2, 0,
15, 144, 1, 0, 0, 2,
0, 0, 15, 224, 1, 0,
228, 128, 1, 0, 0, 2,
1, 0, 3, 224, 2, 0,
228, 128, 5, 0, 0, 3,
1, 0, 15, 128, 0, 0,
0, 128, 0, 0, 228, 160,
4, 0, 0, 4, 0, 0,
15, 128, 1, 0, 228, 160,
0, 0, 85, 128, 1, 0,
228, 128, 1, 0, 0, 2,
1, 0, 3, 128, 4, 0,
228, 160, 4, 0, 0, 4,
0, 0, 15, 128, 2, 0,
228, 160, 1, 0, 0, 128,
0, 0, 228, 128, 4, 0,
0, 4, 0, 0, 15, 128,
3, 0, 228, 160, 1, 0,
85, 128, 0, 0, 228, 128,
1, 0, 0, 2, 0, 0,
15, 192, 0, 0, 228, 128,
255, 255, 0, 0, 88, 78,
65, 80, 192, 0, 0, 0,
192, 0, 0, 0, 0, 2,
254, 255, 144, 0, 0, 0,
48, 0, 0, 0, 1, 0,
36, 0, 0, 0, 48, 0,
0, 0, 48, 0, 0, 0,
36, 0, 0, 0, 48, 0,
0, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 2, 254, 255, 81, 0,
0, 5, 4, 0, 15, 160,
0, 0, 0, 0, 0, 0,
128, 63, 0, 0, 0, 0,
0, 0, 0, 0, 31, 0,
0, 2, 5, 0, 0, 128,
0, 0, 15, 144, 5, 0,
0, 3, 1, 0, 15, 128,
0, 0, 0, 128, 0, 0,
228, 160, 4, 0, 0, 4,
0, 0, 15, 128, 1, 0,
228, 160, 0, 0, 85, 128,
1, 0, 228, 128, 1, 0,
0, 2, 1, 0, 3, 128,
4, 0, 228, 160, 4, 0,
0, 4, 0, 0, 15, 128,
2, 0, 228, 160, 1, 0,
0, 128, 0, 0, 228, 128,
4, 0, 0, 4, 0, 0,
15, 128, 3, 0, 228, 160,
1, 0, 85, 128, 0, 0,
228, 128, 1, 0, 0, 2,
0, 0, 15, 192, 0, 0,
228, 128, 255, 255, 0, 0,
65, 111, 110, 57, 20, 1,
0, 0, 20, 1, 0, 0,
0, 2, 254, 255, 224, 0,
0, 0, 52, 0, 0, 0,
1, 0, 36, 0, 0, 0,
48, 0, 0, 0, 48, 0,
0, 0, 36, 0, 1, 0,
48, 0, 0, 0, 0, 0,
4, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 2, 254, 255, 81, 0,
0, 5, 5, 0, 15, 160,
0, 0, 0, 0, 0, 0,
128, 63, 0, 0, 0, 0,
0, 0, 0, 0, 31, 0,
0, 2, 5, 0, 0, 128,
0, 0, 15, 144, 31, 0,
0, 2, 5, 0, 1, 128,
1, 0, 15, 144, 31, 0,
0, 2, 5, 0, 2, 128,
2, 0, 15, 144, 5, 0,
0, 3, 0, 0, 15, 128,
0, 0, 0, 144, 1, 0,
228, 160, 4, 0, 0, 4,
0, 0, 15, 128, 2, 0,
228, 160, 0, 0, 85, 144,
0, 0, 228, 128, 1, 0,
0, 2, 1, 0, 3, 128,
5, 0, 228, 160, 4, 0,
0, 4, 0, 0, 15, 128,
3, 0, 228, 160, 1, 0,
0, 128, 0, 0, 228, 128,
4, 0, 0, 4, 0, 0,
15, 128, 4, 0, 228, 160,
1, 0, 85, 128, 0, 0,
228, 128, 5, 0, 0, 3,
1, 0, 3, 128, 0, 0,
255, 128, 0, 0, 228, 160,
2, 0, 0, 3, 0, 0,
3, 192, 0, 0, 228, 128,
1, 0, 228, 128, 1, 0,
0, 2, 0, 0, 12, 192,
0, 0, 228, 128, 1, 0,
0, 2, 0, 0, 15, 224,
1, 0, 228, 144, 1, 0,
0, 2, 1, 0, 3, 224,
2, 0, 228, 144, 255, 255,
0, 0, 83, 72, 68, 82,
72, 1, 0, 0, 64, 0,
1, 0, 82, 0, 0, 0,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
4, 0, 0, 0, 95, 0,
0, 3, 50, 16, 16, 0,
0, 0, 0, 0, 95, 0,
0, 3, 242, 16, 16, 0,
1, 0, 0, 0, 95, 0,
0, 3, 50, 16, 16, 0,
2, 0, 0, 0, 103, 0,
0, 4, 242, 32, 16, 0,
0, 0, 0, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
50, 32, 16, 0, 2, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 56, 0,
0, 8, 242, 0, 16, 0,
0, 0, 0, 0, 6, 16,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
50, 0, 0, 10, 242, 0,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
86, 21, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
0, 0, 0, 0, 50, 0,
0, 13, 242, 0, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
2, 0, 0, 0, 2, 64,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 50, 0, 0, 13,
242, 32, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 64, 0, 0,
0, 0, 128, 63, 0, 0,
128, 63, 0, 0, 128, 63,
0, 0, 128, 63, 70, 14,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 242, 32,
16, 0, 1, 0, 0, 0,
70, 30, 16, 0, 1, 0,
0, 0, 54, 0, 0, 5,
50, 32, 16, 0, 2, 0,
0, 0, 70, 16, 16, 0,
2, 0, 0, 0, 62, 0,
0, 1, 73, 83, 71, 78,
104, 0, 0, 0, 3, 0,
0, 0, 8, 0, 0, 0,
80, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 3, 3, 0, 0,
89, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 15, 15, 0, 0,
95, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 3, 3, 0, 0,
80, 79, 83, 73, 84, 73,
79, 78, 0, 67, 79, 76,
79, 82, 0, 84, 69, 88,
67, 79, 79, 82, 68, 0,
79, 83, 71, 78, 108, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 0, 0, 0, 98, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
3, 12, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 67, 79,
76, 79, 82, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171
};