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@xoxor4d xoxor4d released this 14 Jun 18:11
· 4 commits to develop since this release

This release comes in two variants: default and rtx. If you want to use nvidia's rtx-remix, download the rtx variant.

rtx variant includes:

iw3xo specific changes:

  • code maintenance
  • added dvar r_showModelNames to show names of static models (3d text)
  • automatically enable no-border mode if game resolution == native resolution
  • moved ocean tab into the shader tab
  • added all cg_gun_ offsets to the devgui visuals tab
  • added dvar bg_bobIdle to stop viewmodel idle animations (visuals tab)

rtx-remix related changes:

  • code maintenance
  • devgui: various tweaks, fixes and additions
  • skies can now be spawned and changed in demos
  • player shadow now works in demos as well (also renamed the startup arg to no_playershadow)
  • player shadow now works on dedicated servers and in killcams
  • added default cod4 skies
  • enabled remix effect light (add light to texture) -> muzzleflashes
  • allow 4k/6k iwi files
  • improved effect performance
  • fixed effect alpha
  • added r_showTess, r_showTessSkin, r_showTessDist to visualize materials and texture names
  • mapsettings.ini refactor
  • sun direction
  • sun color
  • sun intensity
  • unique anchor mesh spawning (100 markers)
  • better anti culling system with more options and manual culling overrides per portal/cell via mapsettings.ini
  • added dvar: rtx_culling_plane_dist (distance of frustum culling planes - larger = less culling)
  • added dvar: rtx_culling_tweak_mins
  • added dvar: rtx_culling_tweak_maxs
  • added dvar: rtx_culling_tweak_frustum
  • added dvar: rtx_culling_tweak_smodel
  • added dvar: r_showCellIndex that draws the current cell index as 2D/3D text + enables r_showPortals
  • fixed debug polygon drawing (debug collision / show portals)
  • the game now automatically sets remix-required dvars -> main/rtx.cfg was removed
  • increased maximum number of static models visible on-screen (shipment was having a stroke)
  • fixed sky jitter
  • fixed culling distance of cargoship wall lights
  • gun impact marks are now rendered using fixed-function
  • added dvar rtx_fx_alpha_scalar to globally scale effect alpha
  • added dvar rtx_fx_cull_elem_draw_radius to not cull effects within a set radius around the player

Screenshot 2024-06-02 234249
Screenshot 2024-06-14 183059
Screenshot 2024-06-06 003706
Screenshot 2024-06-06 003723
Screenshot 2024-06-06 004926
Screenshot 2024-05-02 015430