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Improve texture saving #476

Merged
merged 4 commits into from
Mar 13, 2025
Merged

Improve texture saving #476

merged 4 commits into from
Mar 13, 2025

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Exter-N
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@Exter-N Exter-N commented Mar 12, 2025

  • When saving a texture, delay "Redraw on Save" until it is actually saved instead of doing it at the beginning of the operation ;
  • Use the GPU-accelerated BC7 encoder, with a full profile, instead of the CPU-only encoder with a quick profile (on my RTX 2080S, it takes about 6-8 seconds to encode a 4096² texture) ;
  • Add support for BC1 (basically BC3 minus alpha), BC4 (high-quality grayscale), BC5 (high-quality two-channel) compression schemes.

To do: add BC1, BC4 and BC5 to the Penumbra API with the next breaking change.

@Ottermandias Ottermandias merged commit 83574df into xivdev:master Mar 13, 2025
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2 participants