Chinese translation version of articles on https://www.clicktorelease.com/blog/ by Jaume Sanchez.
- Creating a Spherical Reflection/Environment Mapping shader
- Vertex displacement with a noise function using GLSL and three.js
- Experiments with Perlin noise
- Using hooks to make development of shaders a bit easier
- cru·ci·form study in architecture visualisation
- Real-Time Hatching.pdf