Releases: xbmc/visualization.shadertoy
Releases · xbmc/visualization.shadertoy
2.0.0-Matrix
- Allow complete shadertoy support by Angle on Windows
- Update description text on addon.xml
- Add fanart and screenshots
- Remove p8-platform from used packages
- Remove old no more on windows needed files
- Use on Jenkins all available OS
- Add Angle to depends to allow OpenGL use via DirectX on Windows
- Update build links on README.md
- Remove no more needed headers, now on Kodi Matrix itself
- Build with Kodi Matrix API
1.2.1-Leia
- On code override GL_RED (if not present) with GL_LUMINANCE (needed on older GLES versions)
- AppVeyor: Use Visual Studio 2017 & add WindowsStore
1.2.0-Leia
- Complete rewrite to support GL again
- Add glm on depends for GL matrix calculation
- Add Kodi's GL header (already on Matrix, but not on Leia)
- Remove all old shaders where not supported on Windows
- Add pure GL/GLES shaders to own path
- Change cmake GL/GLES lib find way
- Change -fPIC to use of POSITION_INDEPENDENT_CODE on cmake parts
- Update CMakeLists.txt to 3.5
- Build with Kodi Leia API
1.1.10-Leia
- Fix correct buffer size after fread
1.1.9-Leia
1.1.8-Leia
remove ios builds not working