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Releases: xbmc/visualization.shadertoy

2.0.0-Matrix

02 Oct 18:01
3eae7bd
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  • Allow complete shadertoy support by Angle on Windows
  • Update description text on addon.xml
  • Add fanart and screenshots
  • Remove p8-platform from used packages
  • Remove old no more on windows needed files
  • Use on Jenkins all available OS
  • Add Angle to depends to allow OpenGL use via DirectX on Windows
  • Update build links on README.md
  • Remove no more needed headers, now on Kodi Matrix itself
  • Build with Kodi Matrix API

1.2.1-Leia

02 Oct 17:50
6bad824
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  • On code override GL_RED (if not present) with GL_LUMINANCE (needed on older GLES versions)
  • AppVeyor: Use Visual Studio 2017 & add WindowsStore

1.2.0-Leia

02 Oct 17:45
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  • Complete rewrite to support GL again
  • Add glm on depends for GL matrix calculation
  • Add Kodi's GL header (already on Matrix, but not on Leia)
  • Remove all old shaders where not supported on Windows
  • Add pure GL/GLES shaders to own path
  • Change cmake GL/GLES lib find way
  • Change -fPIC to use of POSITION_INDEPENDENT_CODE on cmake parts
  • Update CMakeLists.txt to 3.5
  • Build with Kodi Leia API

1.1.10-Leia

02 Oct 17:46
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  • Fix correct buffer size after fread

1.1.9-Leia

02 Oct 17:47
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  • Fix save last preset after 7ecb4b8 and bf78d6b
  • Travis use xcode9 and ubuntu xenial for build tests
  • Cosmetic, use correct provider name

1.1.8-Leia

15 Oct 17:29
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remove ios builds

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