Feature request : Remap Channels as compared to custom model #5183
Labels
Unlikely To Be Implemented
Either very rare use case or the overhead/complexity so great it is unlikely to be implemented.
As the option have we have sub model which renders buffer as isolated part of the model
If we've option to remap buffer (actual channel) , it helps to render actual chasing & matrix patterns
Ex: if I've moving head , dmx lights , RGBW or any other combination wich needs a colour order & movement part
1 : assume that i've 12 DMX node & each have 12 channels
Means 144 channel,
Channels :
1: Enable
2: R
3: G
4: B....
2nd node
13: Enable
14:R
15:G
16:B
Buffer group will assign 3 channel group
(2,3,4),(14,15,16) which acts like RGB node & renders as regular LED strand
Same trick will helps to make move X & Y for moving Heads & moving elements by adding 3rd element as dummy element
(2,3,-1),(14,15,-1)
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