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Liquid

Liquid

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Sequencer Grid

The Liquid effect is based on a liquid particle simulation algorithm. Up to four liquid particle sources can be enabled. Based on Google's LiquidFun fluid simulation. http://google.github.io/liquidfun/

Option/Settings Description

Top, Bottom,

Left, Right Barriers

Prevent Liquid particles from leaving the Checked Values side of the effect.
Hold Particle Colors Keep each particle color constant over time.
Mix Colors Change particle color over time.
Type Select the liquid type.
Lifetime Lifetime of a particle before it disappears.
Size Size of particles.
Warm Up Frames Throw away start up frames that don't appear to adjust the effect desired starting state.
Despeckle Threshold Spacing of the particles.
Gravity Pull Factor away from the liquid source.
X X location of the liquid source.
Y Y location of the liquid source.
Direction Rotation of the liquid source.
Velocity Rate of movement of the particles.
Flow Number of particles dispensed at a time.
Source Size Size of the liquid source that particles will appear from.