Replies: 2 comments 3 replies
-
Oh, this is a great question.
This can either be really hard or really easy but if I were to do it, I’d start looking at methods for hosting a match. It’s likely going to be using the Steam API so I’ll ignore every Unity.Netcode method. I’ll try spamming the Steam API method responsible for hosting and see if something happens. But it’s likely the Steam API will need some kind of lifespan/dependency. Looking at their documentation may help.
This isn’t possible. Everyone’s network is dependent on the host, so if you crash anyone, you inadvertently crash the host, and therefore, you crash everyone.
This is also not really feasible. At best, you can see how their god mode works and see if any other RPC bypasses that. For example, |
Beta Was this translation helpful? Give feedback.
-
|
Beta Was this translation helpful? Give feedback.
-
I'm not asking you to implement these features, but do you think it's possible and how would someone do this?
Thanks :D
Beta Was this translation helpful? Give feedback.
All reactions