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systemd-paddlectl

The Breakout minigame from April's Fools' Day 2015.

Overview

  • paddlectl.html: front page look-alike used as container for the game
  • aprilfools-2015/media: game resources (sounds, sprites, background)
  • aprilfools-2015/scripts/crafty-min.js: Crafty JavaScript game library, minimized
  • aprilfools-2015/scripts/components: gameplay components
  • aprilfools-2015/scripts/scenes: gameplay scenes

Known bugs

These are mostly 1:1 inherited from the original implementation.

  • Clearing a level after the win screen may jump back to the win screen.
  • Collecting a power-up during the countdown after losing a ball causes a second ball to be spawned immediately and locks the ball to be launched in place. This makes it impossible to finish the level normally if all other balls are lost.
  • Occasionally the HUD displays a later level as level 1.
  • There is no actual concept of levels being won - the user may skip right to the win screen if they want.

Acknowledgement

  • Idea and implementation by @DosAmp
  • Original Javascript Breakout implementation examples and assets by @city41 and contributors
  • Sound effects derived from the freedesktop.org Sound Theme Specification, as used in GNOME 3
  • Photograph of Lennart Poettering by Reddy Y. Ramakrishna (ramkrsna), licensed under CC BY-SA 2.0
  • "Poettering 1984" artwork by a based anon on /g/

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April Fools' Day 2015

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