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RTR-SuperShader
RTR-SuperShader Public最近在阅读RealTimeRendering时遇到一个问题,作者说四种灯光然后六个光源一共要84种Shader,有点不清楚怎么算得,然后写了一个递归算法实现了一下。也可以表视为四种苹果(至多四种,可能1,2,3,4种)放到六个篮子里面,每个篮子有且只有一种苹果,多少种放法。
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HoudiniEngineForUnreal
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openexr
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OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
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Game-Programmer-Study-Notes
Game-Programmer-Study-Notes PublicForked from QianMo/Game-Programmer-Study-Notes
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
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