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i_stage.py
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import abc
from panda3d.core import (
CollisionHandlerPusher,
CollisionNode,
CollisionSphere,
CollisionBox)
from w_grid import StageGrid
from w_moving_hero import PlayerCharacter
from w_hud import HUD
class IStage(metaclass=abc.ABCMeta):
MAX_BULLET = 45
NAME_HERO = 'hero'
NAME_ENEMY = 'enemy'
NAME_ITEM = 'item'
NAME_WALL = 'wall'
NAME_EXIT = 'exit'
NAME_ENEMY_BULLET = 'bullet_e'
NAME_HERO_BULLET = 'bullet_h'
def __init__(self, stage_stype):
self.stage_stype = stage_stype
self.init_vars()
def init_vars(self):
self.stage = None
self.hud = None
self.camFocus = None
self.enemyActors = []
self.itemActors = []
self.npcActors = []
self.hero_bullets = []
self.enemy_bullets = []
self.smokes = []
self.hero_bullet_index = 0
self.enemy_bullet_index = 0
self.canEnemiesMove = False
def initStage(self):
self.this_map = None
if self.stage:
self.stage.removeNode()
del self.stage
index = base.gameData.current_board_index
self.this_map = base.mapData.maps[index]
self.stage = loader.loadModel(self.this_map['model'])
self.stage_grid = StageGrid(
self.this_map['pattern'], self.stage, self.this_map['blockTypes'])
self.stage.reparentTo(render)
self.controlCamera()
self.stage.hide()
def controlCamera(self):
camPos = self.stage.find(
'**/camPos').getPos()
self.camFocus = self.stage.find('**/camFocus').getPos()
base.cam.setPos(camPos)
base.cam.lookAt(self.camFocus)
base.sunNp.setPos(-4, -34, 50)
base.sunNp.lookAt(self.camFocus)
def initPlayer(self):
startPos = self.stage_grid.startPosList[0]
self.player = PlayerCharacter(
startPos,
self.stage,
base.gameData.heroHP,
"hero_explorer",
self.stage_grid.map_boundaries
)
def init_HUD(self):
if self.hud:
self.hud = None
del self.hud
self.hud = HUD()
self.hud.hide()
def setup(self):
self.init_vars()
self.initStage()
self.initPlayer()
self.init_charas_items()
self.init_HUD()
def setCollision(self):
inEvent = "into"
base.pusher.addInPattern(inEvent)
base.accept(inEvent, self.intoEvent)
againEvent = "again"
base.pusher.addAgainPattern(againEvent)
base.accept(againEvent, self.againEvent)
def resetMap(self):
self.setup()
self.start()
base.initController()
def readDirection(self, p):
if base.directionMap[base.DIRECTION_LEFT]:
p.direction = p.WEST
elif base.directionMap[base.DIRECTION_RIGHT]:
p.direction = p.EAST
elif base.directionMap[base.DIRECTION_UP]:
p.direction = p.NORTH
elif base.directionMap[base.DIRECTION_DOWN]:
p.direction = p.SOUTH
if not self.canEnemiesMove and p.direction:
self.canEnemiesMove = True
self.readCommand(self.player)
def update_hero(self, dt):
if self.player.is_ko:
return
self.readDirection(self.player)
self.player.updatePos(dt)
self.player.direction = None
def start(self):
render.setLight(base.alnp)
render.setLight(base.sunNp)
self.stage.show()
self.hud.show()
taskMgr.add(self.aiUpdate, "AIUpdate")
def stop(self):
self.hud.hide()
# self.stage.hide()
# render.clearLight()
taskMgr.remove("AIUpdate")
def quit(self):
self.stage.removeNode()
del self.stage
def getIntoFromNames(self, entry):
intoName = entry.getIntoNode().getName()
fromName = entry.getFromNode().getName()
return (intoName, fromName)
def getIndexFromEvent(self, eventName):
l = eventName.split("_")
# -1 is the last part of the name
return int(l[-1])
def intoItem(self, intoName):
itemIndex = self.getIndexFromEvent(intoName)
item = self.itemActors[itemIndex]
item.kill()
@abc.abstractmethod
def cancelCommand(self):
raise NotImplementedError('subclass must define this method')
@abc.abstractmethod
def intoEvent(self, entry):
raise NotImplementedError('subclass must define this method')
@abc.abstractmethod
def againEvent(self, entry):
raise NotImplementedError('subclass must define this method')
@abc.abstractmethod
def aiUpdate(self, task):
raise NotImplementedError('subclass must define this method')
@abc.abstractmethod
def readCommand(self, p):
raise NotImplementedError('subclass must define this method')
@abc.abstractmethod
def requestBoardChange(self):
raise NotImplementedError('subclass must define this method')
@abc.abstractmethod
def init_charas_items(self):
raise NotImplementedError('subclass must define this method')