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PlayerHealth.js
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PlayerHealth.js
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class PlayerHealth {
constructor(){
this.health = 100;
this.maxHealth = this.health;
this.dead = false;
this.width = 200;
this.maxWidth = this.width;
}
draw(){
push()
rectMode(CORNER)
fill('rgb(173, 216, 230)');
rect(0,25,this.maxWidth,10)
pop()
push()
rectMode(CORNER)
fill('rgb(255,0,0)');
rect(0,25,this.width,10)
pop()
}
#update(){
let percentneeded = this.health/this.maxHealth;
this.width = this.maxWidth * percentneeded;
}
healthDecrease(num){
this.health -= num;
this.#update()
if(this.health <= 0){
this.dead = true;
}
}
increaseHealth(num){
this.maxWidth +=num
this.maxHealth +=num
this.health +=num // keeps the same health
this.#update()
}
//Replenishes health rather than extend the bar
healHealth(num){
this.health += num
this.#update()
}
isDead(){
return this.dead;
}
returnHealth(){return this.health;}
returnMaxHealth(){return this.maxHealth;} // For use in determining pack heal amount
};