From c0002ceff70e62e765f74b6b984902b1c82e18b8 Mon Sep 17 00:00:00 2001 From: NoahZuo Date: Wed, 17 Jul 2024 19:11:36 +0800 Subject: [PATCH] =?UTF-8?q?doc:=20=E8=A1=A5=E5=85=85=E9=83=A8=E5=88=86?= =?UTF-8?q?=E5=9B=A2=E7=BB=93=E5=BC=95=E6=93=8E=E5=BF=AB=E9=80=82=E9=85=8D?= =?UTF-8?q?=E7=9A=84Q&A=E4=BF=A1=E6=81=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Design/DevelopmentQAList.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Design/DevelopmentQAList.md b/Design/DevelopmentQAList.md index 0503d816..2151434b 100644 --- a/Design/DevelopmentQAList.md +++ b/Design/DevelopmentQAList.md @@ -164,5 +164,7 @@ if (WXConvertCore.DoExport() == WXConvertCore.WXExportError.SUCCEED) { #### 9.微信接口提示“fail require user interaction (only in touchend event)” - 个别微信接口(比如订阅消息WX.RequestSubscribeMessage)需要在Touch回调才能被使用,而Unity大部分的UI解决方案都是延迟到下一帧才执行UI事件回调。因此需要开发者手动调用OnTouch监听,在回调内使用这类API。 +#### 10. 团结引擎导出的小游戏卡在Loading界面并提示“MONO_WASM: Failed to load config file ./blazor.boot.json” +- 查看`Player Setting`中的`Scripting Backend`选项,将其设置为`IL2CPP`后重试。