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Using drawindirect seems to allow modifying GPU buffers on the fly, so we can maybe change the iteration count this way instead of regenerating the full shader code each time.
The text was updated successfully, but these errors were encountered:
Using drawindirect seems to allow modifying GPU buffers on the fly, so we can maybe change the iteration count this way instead of regenerating the full shader code each time.
The text was updated successfully, but these errors were encountered: