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main.py
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from tkinter import *
import time
import math
# ---------------------------- CONSTANTS ------------------------------- #
PINK = "#e2979c"
RED = "#e7305b"
GREEN = "#9bdeac"
YELLOW = "#f7f5dd"
FONT_NAME = "Courier"
WORK_MIN = 25
SHORT_BREAK_MIN = 5
LONG_BREAK_MIN = 20
reps = 0
checked = ""
timer_countdown = "00:00"
# ---------------------------- TIMER RESET ------------------------------- #
def reset_timer():
global reps
window.after_cancel(timer_countdown)
canvas.itemconfig(timer_text, text="00:00")
timer.config(text="Timer")
slots_checked.config(text="")
reps = 0
# ---------------------------- TIMER MECHANISM ------------------------------- #
def start_timer():
# count_down(60 * 25)
global reps, checked
work_sec = WORK_MIN * 60
short_break_sec = SHORT_BREAK_MIN * 60
long_break_sec = LONG_BREAK_MIN * 60
# game_on = True
# while game_on:
# reps += 1
# if reps % 2 == 1:
# # if it's the 1st/3rd/5th/7th reps
# count_down(work_sec)
# elif reps % 2 == 0 and reps != 8:
# # if it's the 2nd/4th/6th reps
# count_down(short_break_sec)
# elif reps == 8:
# # if it's the 8th reps
# count_down(long_break_sec)
# game_on = False
reps += 1
if reps % 8 == 0:
# if it's the 8th reps
timer.config(text="Break", fg=RED)
count_down(long_break_sec)
checked += "✅︎"
elif reps % 2 == 0:
# if it's the 2nd/4th/6th reps
timer.config(text="Break", fg=PINK)
count_down(short_break_sec)
checked += "✅︎"
else:
# if it's the 1st/3rd/5th/7th reps
timer.config(text="Go")
count_down(work_sec)
# ---------------------------- COUNTDOWN MECHANISM ------------------------------- #
def count_down(count_number):
# canvas.itemconfig(timer_text, text=count_number)
# if count_number > 0:
# # print(count_number)
# window.after(1000, count_down, count_number - 1)
count_min = math.floor(count_number / 60)
count_sec = count_number % 60
if count_sec < 10:
count_sec = f"0{count_sec}"
# https://stackoverflow.com/questions/11328920/is-python-strongly-typed
# talk about Python is strongly dynamically typed language.
canvas.itemconfig(timer_text, text=f"{count_min}:{count_sec}")
global timer_countdown
if count_number > 0:
# print(count_number)
timer_countdown = window.after(1000, count_down, count_number - 1)
else:
start_timer()
# checked = ""
# work_sessions = math.floor(reps/2)
# for _ in range(work_sessions):
# checked += "✅︎"
slots_checked.config(text=checked)
# ---------------------------- UI SETUP ------------------------------- #
window = Tk()
window.title("Pomodoro")
window.config(padx=100, pady=50, bg=YELLOW)
canvas = Canvas(width=200, height=224, bg=YELLOW, highlightthickness=0)
tomato_img = PhotoImage(file="tomato.png")
canvas.create_image(100, 112, image=tomato_img)
timer_text = canvas.create_text(100, 130, text="00:00", fill="white", font=(FONT_NAME, 35, "bold"))
canvas.grid(column=1, row=1)
timer = Label(text="Timer", font=(FONT_NAME, 55), fg=GREEN, bg=YELLOW)
timer.grid(column=1, row=0)
start = Button(text="Start", highlightbackground=YELLOW, command=start_timer)
start.grid(column=0, row=2)
# how to get rid of the edge & adjust position to right side?
# simply highlightbackground=YELLOW
reset = Button(text="Reset", highlightbackground=YELLOW, command=reset_timer)
reset.grid(column=2, row=2)
# how to get rid of the edge & adjust position to right side?
# simply highlightbackground=YELLOW
slots_checked = Label(bg=YELLOW)
slots_checked.grid(row=3, column=1)
# how to get rid of the edge & adjust position to right side?
# this time is bg=YELLOW
window.mainloop()