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PR Details
Description
This PR introduces the
IPresentCallIntercept
interface, which allows users to manage the present call of theGameWindowRenderer
. This is useful where an alternative present method is required.A use case is NVIDIA Quadro Sync, which has a dedicated
Present
method inNvApi
that works with Quadro sync groups and sync barriers.Additionally, this PR adds a hidden output pin to
GameWindow
andSceneWindow
, outputting theGameWindowRenderer
to set the present intercept and retrieve the swap chain used for the custom present.Motivation and Context
This change is necessary to enable proper synchronization with NVIDIA Quadro Sync groups and sync barriers.
Types of changes
Checklist