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One might be faster than the other, implement some new features that old components don't have. And that means that if one day a new XYZ component appears, you don't have to rewrite your code. It would suffice to change a compilation directive. |
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RR4D supports RESTClient, Synapse, Indy and NetHTTP as an engine. But what are the pros and cons of those engines? Which one should someone "uninitiated" use?
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