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movie.py
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import Pad
def pushButton(button):
return lambda pad: pad.press_button(button)
def releaseButton(button):
return lambda pad: pad.release_button(button)
def tiltStick(stick, x, y):
return lambda pad: pad.tilt_stick(stick, x, y)
neutral = tiltStick(Pad.Stick.MAIN, 0.5, 0.5)
left = tiltStick(Pad.Stick.MAIN, 0, 0.5)
down = tiltStick(Pad.Stick.MAIN, 0.5, 0)
up = tiltStick(Pad.Stick.MAIN, 0.5, 1)
right = tiltStick(Pad.Stick.MAIN, 1, 0.5)
endless_play = [
# time
(0, left),
# infinite time
(26, down),
(19, left),
(25, neutral),
# exit settings
(1, pushButton(Pad.Button.START)),
(1, releaseButton(Pad.Button.START)),
# enter stage select
(28, pushButton(Pad.Button.START)),
(1, releaseButton(Pad.Button.START)),
(45, neutral)
]
stages = dict(
battlefield=[
(0, up),
(2, neutral),
# (60 * 60, neutral),
# start game
(20, pushButton(Pad.Button.START)),
(1, releaseButton(Pad.Button.START)),
],
final_destination=[
(0, tiltStick(Pad.Stick.MAIN, 1, 0.8)),
(5, neutral),
# (60 * 60, neutral),
# start game
(20, pushButton(Pad.Button.START)),
(1, releaseButton(Pad.Button.START)),
]
)
tapA = [
(0, pushButton(Pad.Button.A)),
(0, releaseButton(Pad.Button.A)),
]
lvl9 = [
(0, right),
(25, neutral),
]
color = [
(0, pushButton(Pad.Button.X)),
(0, releaseButton(Pad.Button.X)),
(0, pushButton(Pad.Button.X)),
(0, releaseButton(Pad.Button.X)),
(0, pushButton(Pad.Button.X)),
(0, releaseButton(Pad.Button.X)),
]
class Movie:
def __init__(self, actions, pad):
self.actions = actions
self.frame = 0
self.index = 0
self.pad = pad
def move(self, state):
if not self.done():
frame, action = self.actions[self.index]
if self.frame == frame:
action(self.pad)
self.index += 1
self.frame = 0
else:
self.frame += 1
def done(self):
return self.index == len(self.actions)