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Makefile
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# default this environment variable
DEVKITPRO ?= /opt/devkitpro
DEVKITPPC ?= $(DEVKITPRO)/devkitPPC
WUT_ROOT ?= $(DEVKITPRO)/wut
export DEVKITPRO
export DEVKITPPC
export WUT_ROOT
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/wut/share/wut_rules
export APP_NAME ?= Space Game
export APP_AUTHOR ?= vgmoose
export APP_VERSION ?= 2.0
export APP_TV_SPLASH := $(PWD)/res/bootTvTex.png
export APP_DRC_SPLASH := $(PWD)/res/bootTvTex.png
export APP_ICON := $(PWD)/res/iconTex.png
export APP_CONTENT := $(PWD)/data
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := src src/wiiu
INCLUDES := include
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
CFLAGS := -Wall -O2 -std=c11 \
-ffast-math \
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ -DMUSIC
CXXFLAGS := $(CFLAGS)
ASFLAGS := -g $(MACHDEP)
LDFLAGS := -g $(MACHDEP) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
LIBS := -lwut -lmpg123 -lm
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT)
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export SRCFILES := $(CPPFILES) $(CFILES) $(SFILES)
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean all
#-------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD): $(SRCFILES)
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf
#-------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
all : $(OUTPUT).wuhb
$(OUTPUT).wuhb : $(OUTPUT).rpx
$(OUTPUT).rpx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------