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test_agent.py
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import agent
import constants
class Test_Agent:
def __init__(self):
self.agent = agent.Agent(1)
def transformState(self,state):
transformedState = []
for element in state:
if isinstance(element, list):
transformedState.append(tuple(element))
elif isinstance(element, dict):
transformedState.append(tuple([element[1] for element in element.items()]))
else:
transformedState.append(element)
return tuple(transformedState)
def test_buy_houses(self):
input_states = [
[
2, # player turn; 0
#[0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0],
# player properties; 1
[12, 9], # player's position; 2
[1300, 1380], # player's cash; 3
0, # phase number; 4
[], # phase payload; 5
[0, 0, 0, 0],
[]
],
[
2, # player turn; 0
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0],
# player properties; 1
[9, 9], # player's position; 2
[1300, 1380], # player's cash; 3
0, # phase number; 4
[],
[1, 1380, 0, 0],
[]
],
[
2, # player turn; 0
#[0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0],
# player properties; 1
[9, 9], # player's position; 2
[1300, 1380], # player's cash; 3
0, # phase number; 4
[],
[1, 1380, 0, 0],
[]
],
[
2, # player turn; 0
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0],
# player properties; 1
[6, 9], # player's position; 2
[1300, 60], # player's cash; 3
4, # phase number; 4
[6], # phase payload; 5
[0, 0, 0, 0],
[]
],
[
2, # player turn; 0
#[0, 0, 1, -1, -1, -2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1],
[0, 0, 0, 0, 0, 1, -1, 0, -1, -2, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1],
# player properties; 1
[15, 9], # player's position; 2
[1300, 1380], # player's cash; 3
0, # phase number; 4
[], # phase payload; 5
[0, 0, 0, 0],
[]
]
]
output_state = ("B", [(14,1), (11, 1), (13, 1)])
b = self.agent.buying_strategy(self.transformState(input_states[0]),0)
print("Expected Output State: ", output_state)
print("Actual Output State", b)
output_state = ("M", [11,13]) #Order is important here.
m = self.agent.getBMSTDecision(self.transformState(input_states[1]))
print("Expected Output State", output_state)
print("Actual Output State", m)
output_state = ('S', [(11, 1), (13, 1), (14, 1)])
s = self.agent.getBMSTDecision(self.transformState(input_states[2]))
print("Expected Output State", output_state)
print("Actual Output State", s)
output_state = 61
auction = self.agent.auctionProperty(self.transformState(input_states[3]))
print("Expected Output State", output_state)
print("Actual Output State", auction)
output_state = ('C', 40)
auction = self.agent.jailDecision(self.transformState(input_states[4]))
print("Expected Output State", output_state)
print("Actual Output State", auction)
test_agent = Test_Agent()
test_agent.test_buy_houses()