-
Notifications
You must be signed in to change notification settings - Fork 5
/
loopdatalayer.py
95 lines (80 loc) · 2.74 KB
/
loopdatalayer.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
# loopdatalayer.py
#
# (c) 2017 Michel Anders
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
import bpy, bmesh
bl_info = {
"name": "Loop Custom Data",
"author": "Michel Anders (varkenvarken)",
"version": (0, 0, 201701011345),
"blender": (2, 78, 0),
"location": "View3D > Edit > Loop Custom Data",
"description": "Change/Add Loop Custom Data",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Experimental development"}
class LoopCustomData(bpy.types.Operator):
bl_idname = 'mesh.loopcustomdata'
bl_label = 'Loop Custom Data'
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(self, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
ob = context.active_object
# mesh must be in edit mode!
bm = bmesh.from_edit_mesh(ob.data)
# first we replace the active vertex color layer
cl = bm.loops.layers.color.active
if cl is None:
cl = bm.loops.layers.color.new('Col')
# we set the color to the scaled local coordinates
# we need to access the loops via face even though
# bm.loops exists
bb = ob.bound_box # docs are wrong this is [8][3], not [24]
cc = 0,1,2
pp = 0,1,2,3,4,5,6,7
ext = [(min(bb[p][c] for p in pp),
max(bb[p][c] for p in pp))
for c in cc]
ext = [(mine, maxe-mine) for mine,maxe in ext]
ext = [(mine, maxe if abs(maxe) > 1e-7 else 1.0) for mine,maxe in ext]
for face in bm.faces:
for loop in face.loops:
loop[cl] = tuple((c-e[0])/e[1]
for c,e in zip(loop.vert.co,ext))
# and we create a uv projection on the xy plane
uv = bm.loops.layers.uv.active
if uv is None:
uv = bm.loops.layers.uv.new('UVmap')
for face in bm.faces:
for loop in face.loops:
loop[uv].uv = loop.vert.co.xy
bmesh.update_edit_mesh(ob.data)
return {"FINISHED"}
def menu_func(self, context):
self.layout.operator(
LoopCustomData.bl_idname,
text=LoopCustomData.bl_label,
icon='PLUGIN')
def register():
bpy.utils.register_module(__name__)
bpy.types.VIEW3D_MT_edit_mesh.append(menu_func)
def unregister():
bpy.types.VIEW3D_MT_edit_mesh.remove(menu_func)
bpy.utils.unregister_module(__name__)