Releases: urs-of-the-backwoods/HGamer3D
Version 0.8 Release
Mac working, sub-elements working (children), gui polished up, some errors fixed
Version 0.7 Release
Totally changed handling of dependent binary libraries, since this was totally not acceptable. This version runs successfully on Linux and Windows.
New Technology Kickoff
After a lot of frustration with the old technology stack, I moved to a new one. This release is based on the Urho3D engine. A lot of thanks goes to the creators of this nice tool! Also the API has been streamlined, instead of experimenting with multiple different API choices, this release contains a binding, which is now more simple and the resulting API should be clearer.
One final remark: the complete project is a hobby project as you can see from the limited activity on Github in the last year. HGamer3D is not a production ready SW and it is not clear when or if at all this will be the case. Sorry for that but it is important to get this clarified.
Version 0.4.0
Release Version 0.4.0