-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
274 changed files
with
9,531 additions
and
4,953 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,78 @@ | ||
-- This source file is part of HGamer3D | ||
-- (A project to enable 3D game development in Haskell) | ||
-- For the latest info, see http://www.hgamer3d.org | ||
-- | ||
-- (c) 2011-2013 Peter Althainz | ||
-- | ||
-- Licensed under the Apache License, Version 2.0 (the "License"); | ||
-- you may not use this file except in compliance with the License. | ||
-- You may obtain a copy of the License at | ||
-- | ||
-- http://www.apache.org/licenses/LICENSE-2.0 | ||
-- | ||
-- Unless required by applicable law or agreed to in writing, software | ||
-- distributed under the License is distributed on an "AS IS" BASIS, | ||
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
-- See the License for the specific language governing permissions and | ||
-- limitations under the License. | ||
|
||
-- Audio.hs | ||
|
||
|
||
-- | Audio functionality for HGamer3D, public API. | ||
module HGamer3D.Audio.BaseAPI | ||
|
||
( | ||
-- * Audio Data Types | ||
module HGamer3D.Bindings.SFML.EnumSoundSourceStatus, | ||
AudioSource, | ||
AudioSlots, | ||
|
||
-- * Audio Listener Functions | ||
setAudioMainVolume, | ||
getAudioMainVolume, | ||
setAudioListenerPosition, | ||
setAudioListenerDirection, | ||
|
||
-- * Audio Source Creation Functions | ||
musicAudioSource, | ||
soundAudioSource, | ||
freeAudioSource, | ||
|
||
-- * Audio Source Play Functions | ||
playAudioSource, | ||
pauseAudioSource, | ||
stopAudioSource, | ||
|
||
-- * Audio Source Property Functions | ||
setAudioSourceLoop, | ||
getAudioSourceLoop, | ||
|
||
getAudioSourceVolume, | ||
setAudioSourceVolume, | ||
|
||
getAudioSourcePitch, | ||
setAudioSourcePitch, | ||
|
||
getAudioSourcePosition, | ||
setAudioSourcePosition, | ||
|
||
getAudioSourceAttenuation, | ||
setAudioSourceAttenuation, | ||
|
||
getAudioSourceMinDistance, | ||
setAudioSourceMinDistance, | ||
|
||
setAudioSourcePositionDependent, | ||
isAudioSourcePositionDependent, | ||
|
||
audioSlots, | ||
updateAudioSlots | ||
|
||
|
||
) | ||
|
||
where | ||
|
||
import HGamer3D.Audio.Internal.Base | ||
import HGamer3D.Bindings.SFML.EnumSoundSourceStatus |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
{-# LANGUAGE StandaloneDeriving, DeriveDataTypeable #-} | ||
|
||
-- This source file is part of HGamer3D | ||
-- (A project to enable 3D game development in Haskell) | ||
-- For the latest info, see http://www.hgamer3d.org | ||
-- | ||
-- (c) 2011-2014 Peter Althainz | ||
-- | ||
-- Licensed under the Apache License, Version 2.0 (the "License"); | ||
-- you may not use this file except in compliance with the License. | ||
-- You may obtain a copy of the License at | ||
-- | ||
-- http://www.apache.org/licenses/LICENSE-2.0 | ||
-- | ||
-- Unless required by applicable law or agreed to in writing, software | ||
-- distributed under the License is distributed on an "AS IS" BASIS, | ||
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
-- See the License for the specific language governing permissions and | ||
-- limitations under the License. | ||
|
||
-- HGamer3D/Audio/Schema/AudioListener.hs | ||
|
||
-- | data types which describes the one Audio Listener | ||
module HGamer3D.Audio.Schema.AudioListener | ||
|
||
where | ||
|
||
import qualified HGamer3D.Data as D | ||
import Data.Typeable | ||
|
||
-- | The Source itself | ||
data AudioListener = AudioListener { | ||
mainVolume :: Float -- ^ Main Volume | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,50 @@ | ||
{-# LANGUAGE StandaloneDeriving, DeriveDataTypeable #-} | ||
|
||
-- This source file is part of HGamer3D | ||
-- (A project to enable 3D game development in Haskell) | ||
-- For the latest info, see http://www.hgamer3d.org | ||
-- | ||
-- (c) 2011-2014 Peter Althainz | ||
-- | ||
-- Licensed under the Apache License, Version 2.0 (the "License"); | ||
-- you may not use this file except in compliance with the License. | ||
-- You may obtain a copy of the License at | ||
-- | ||
-- http://www.apache.org/licenses/LICENSE-2.0 | ||
-- | ||
-- Unless required by applicable law or agreed to in writing, software | ||
-- distributed under the License is distributed on an "AS IS" BASIS, | ||
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
-- See the License for the specific language governing permissions and | ||
-- limitations under the License. | ||
|
||
-- HGamer3D/Audio/Schema/AudioSource.hs | ||
|
||
-- | data types which describes an Audio Source | ||
module HGamer3D.Audio.Schema.AudioSource | ||
|
||
where | ||
|
||
import qualified HGamer3D.Data as D | ||
import Data.Typeable | ||
|
||
-- | The Source itself | ||
data AudioSource = MusicSource String AudioSourceParameter | ||
| SoundSource String AudioSourceParameter | ||
deriving (Eq, Show, Typeable) | ||
|
||
-- | Audio Parameter | ||
data AudioSourceParameter = Parameter { | ||
volume :: Float, -- ^ Volume 0.0 - 100.0 | ||
loopFlag :: Bool, -- ^ is sound looping | ||
positionFlag :: Bool, -- ^ is sound position dependent | ||
pitch :: Float, -- ^ Frequency change, 1.0 no change | ||
attenuation :: Float, -- ^ Damping factor by distance, default 1.0, 0.0 no damping | ||
minDistance :: Float -- ^ at min distance, sound is played with volume 100.0 | ||
} deriving (Eq, Show, Typeable) | ||
|
||
-- | Audio Slots | ||
data AudioSlots = AudioSlots [(String, AudioSource)] deriving (Eq, Show, Typeable) | ||
|
||
|
||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.