-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fixed links in GettingStarted, rewrote RequiredSpells
- Loading branch information
Showing
2 changed files
with
20 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,22 @@ | ||
At the end of each path there's a required spell that cannot be unlocked in the regular spell shop. The player needs to obtain this spell after purchasing all of the spells for their year with Academic Credits. There's a sort of drop in setup available in the form of Completion Credits and Required Spell Books. | ||
# Required Spells | ||
|
||
At the end of each year, in whatever form that takes for your players (like the end of a questline) give them one Completion Credit (`cc`). The player can take this Completion Credit to a Required Spell Teacher NPC (`shop_spells_required`) to purchase one of the master spell books. Once they have learned this master spell from this book, they can return to their spell teacher and graduate to the next year. This sort of setup allows you to control when the player is deemed ready to graduate to the next year. | ||
> This page describes the experience with the default PotterPlus configuration. You may have customized it to have a different game flow. | ||
At the end of each path there's a required spell that cannot be unlocked in the regular spell shop. | ||
|
||
After purchasing all of their year's spells with Academic Credits, and in order to proceed to the next path, the player needs to obtain a **required spell**. | ||
|
||
By default, this required spell can be obtained by spending the Completion Credits currency on a Required Spell Book. It is up to the server admins to determine how these credits are obtained. | ||
|
||
## Completion Credits | ||
|
||
Completion Credits are the currency used to obtain required spell books and learn the required spells. To give Completion Credits, do `/mgive <player> cc <amount>`. These credits can be spent at a Required Spell Teacher NPC. | ||
Completion Credits are the currency used to obtain required spell books and learn the required spells. To give Completion Credits, do `/mgive <player> cc <amount>`. These credits can be spent at a Required Spell Teacher NPC. | ||
|
||
## Recommended Approach | ||
|
||
1. At the end of each year, in whatever form that takes for your players (like the end of a questline,) award them one Completion Credit (Item: `cc`) | ||
2. The player should take this credit to a Required Spell Teacher NPC (Spell: `shop_spells_required`) | ||
3. There, they can purchase the master spell book for their current path | ||
4. After this spell is learned, and upon interacting with a spell teacher, the player will automatically graduate to the next year | ||
|
||
Using this kind of game flow enables you to control the pace of the player's progression as well as when they are ready to proceed to the next year. |