- TODO Review default files
- TODO Re-balance how the year upgrades work and what they change
- TODO Look through data pack features and plot out more of what to do
- TODO Finish cleaning out the pack
Models
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Re-do Harry Potter wand with better proportions
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Re-do the black base wand to be consistent with the others
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Voldemort's wand
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Draco Malfoy's wand
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Lucius Malfoy's wand
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Hermione Granger's wand
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Snape's wand
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Sirius Black's wand
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Luna Lovegood's wand
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Wand ticket
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House scarfs
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House hats
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Wizard chess
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Cauldrons
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Rowena Ravenclaw's diadem
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Helga Hufflepuff's cup
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Salazar Slytherin's locket
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Sword of Godric Gryffindor
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Moody's magical eye
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Beaded handbag
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Deluminator
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Peruvian Instant Darkness Powder
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Portable Swamp
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Deflagration Deluxe & Basic Blaze Box
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Gillyweed (on a food item?)
Features to look into
- Can fire be customized in some way with the custom model data feature? Different colored flames would be useful.
- Customizing the UI
- Moving over to a new icon set/converting existing icon set to use custom model data
- 3D model potions
- TODO Make sure all spells have sounds
- TODO Clean up spell files (order their sections consistently and remove unnecessary flags)
- TODO Check Fantastic Beasts for new spells and review online spell lists
- TODO Since particle performance has gone down, go through with F3 enabled and review which SFX cause performance drops
- Is there a way to implement side-along apparition?
- Re-implement short vs. long distance apparition
- Look into wandless magic
- Animagus
Upcoming Spells
- SPELL Riddikulus
- SPELL Reducto -> Fiery ash effects on a projectile that does damage with a burst of sulphur drops
- SPELL Diffindo -> Damages armor? Cuts through wool?
- SPELL Relashio -> Stronger Diffindo
- SPELL Knee-Reversal Hex -> Causes target to walk in some weird way (look into reversed movement implemented as a custom action)
- SPELL Appare Vestigium -> In a swirl of gold nearby players are tracked
- SPELL Protego Diabolica -> Some sort of damage reversal/absorption version of protego with flames
- SPELL Nebulus -> Creates a swirl of descending fog
- SPELL Sonorus -> Makes the person speak in all caps
- SPELL Quietus -> Makes the person speak in all lowercase
- SPELL Silencio -> Silences the target and renders them unable to cast spells
- SPELL Anti-Apparition Charm -> Makes it so the afflicted cannot apparate
- SPELL Armor-Bewitching Charm -> Causes suits of armor (iron golems) to sing (particles and perhaps some sort of sound?)
- SPELL Bat-Bogey Hex -> Spawns some sort of mob with gross particles that attacks the target
- SPELL Circumrota -> Causes the target to rotate
- SPELL Geminio -> Duplicates items with a push of velocity
- SPELL Anti-Gravity Mist Charm -> Creates a golden mist AOE that applies the levitation effect
Upcoming Magical Objects
- ITEM Remembrall -> Flashes pink and red glass and tells you if you have any lost wands
- ITEM Quidditch balls -> Based on flashbang spell, bounces around with more speed
- ITEM Skiving snackboxes -> A box of snacks which cause illness
- ITEM Decoy detonators -> Sends a hopper projectile which explodes to create a distraction
- ITEM Invisibility cloak -> Creates a shield particle effect, and vanishes the caster, stashing the wand and applying a slight slowness debuff
- ITEM Philosopher's stone -> Maybe just a cosmetic item with high value, but could also bring up a selector to convert metal to gold
- ITEM Wizard Crackers -> Short range throwable crackers that pop and create small fireworks
- ITEM Dissimulator -> A musical instrument that plays music and sounds with puffs of multi-colored smoke
- ITEM Exploding Snap Cards -> Pieces of (paper?) that explode when thrown
- ITEM Beaded Handbag -> Access to your enderchest (perhaps serialize to the BP plugin for bigger inventory)
- ITEM Deluminator -> Clears any light effects nearby (Potion effects in an AOE, light blocks, LightAPI lights)
- ITEM Mokeskin Pouch -> A small furry pouch worn around the neck that carries items
- ITEM Ravenclaw Diadem -> Bestows intelligence upon the wearer
- ITEM Hufflepuff's Cup -> Gives random potions from a list
- ITEM Slytherin Locket -> Bestows enhanced dueling skills upon the wearer
Upcoming Potions
- POTION Dizziness Draught - Gives confusion and different types of weakness
- POTION Drink of Despair - Gives extreme wither effect
- POTION Elixir of Life - Gives absorption
- POTION Elixir to Induce Euphoria - Casts a modified cheering charm
- POTION Fatiguing Infusion - Saps hunger from target until they cannot run and applies slight slowness
- POTION Felix Felicis - Definitely give luck, perhaps speed and jump boost along with temporarily reducing spell costs and decreasing spell cooldown
- POTION Forgetfulness Potion - Apply global cooldown to spells
- POTION Girding Potion - Gives saturation, fills hunger, and gives absorption
- POTION Invigoration Draught - Gives speed
- POTION Mandrake Restorative Draught - Cures slowness and petrification
- POTION Manegro Potion - Equip player’s own skull temporarily
- POTION Memory Potion - Reduces spell costs and cooldowns
- POTION Muffling Draught - Silences spell casts temporarily
- POTION Murtlap Essence - Heals
- POTION Pepperup Potion - Cures poison, gives speed, cancels curse of bogies
- POTION Polyjuice - Temporarily disguise as another random username
- POTION Revive Potion - Casts rennervate on self
- POTION Scintillation Solution - Restores a portion of mana
- POTION Skele-Gro - Fake damages the player (through effectlib?) but gives regeneration
- POTION Sleeping Draught - Applies confusion and at the peak of it makes them blind, unable to move or jump
- POTION Strengthening Potion - Gives strength
- POTION Wiggenweld Potion - Cures minor damage, cure sleep effects
Upcoming features
- TODO Make mobs more aggressive as they get damaged with
min_damage
flags, etc.
Upcoming creatures
- MOB Flobberworms -> Endermite or Silverfish with no AI that drops Flobberworm Mucus (slime balls) when killed
- MOB Chizpurfles -> Cave spiders with low health and no interesting attributes
- MOB Diricawls -> Some type of flightless bird (maybe no AI) that casts a modified apparate when attacked
- MOB Fairies -> Take a look at how Magic did fairies by default
- MOB Grindylows -> Squids with short-distance offensive spells
- MOB Jobberknolls -> Bird that makes no sounds and then dies and releases a long, loud scream
- MOB Puffskeins -> Pufferfish with no AI?
- MOB Doxys - Vexes that have short-ranged offensive attacks and float around. Doxy Queen variants.
- MOB Jarveys -> Foxes that call the player rude names and can short-range offensive attack similar to Wampuses
- MOB Leprechauns -> Baby villagers that drop small amounts of galleons upon death
- MOB Pixies - Vexes that spawn in swarms with low health, float around and debuff the player slightly but strong in groups
- MOB Snatcher -> A less-powerful deatheather
- MOB Deatheater -> Geared-out zombie with slowness that can cast a number of spells
- MOB Dementor -> A wither who can drain you, slowing you down with a wither effect
- MOB Thestral -> Skeletal horse
- MOB Owl -> Bats, maybe drops random things like papers?
- MOB House-Elf -> Baby villagers with light magic
- MOB Goblin -> Another baby villager