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porsche944.cpp
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// porsche944.cpp
// Taylor Seale
// implementation for a Porsche 944
#ifdef __APPLE__
#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#define PI 3.14159
#include <math.h>
#include "porsche944.h"
porsche944::porsche944(float x,float y,float z,float theta,float size){
carX=x;
carY=y;
carZ=z;
carTheta=theta;
carSize=size;
}
void porsche944::drawBody(float size) {
// draw the body of the car
glDisable(GL_LIGHTING);
glColor3f(0.6,0.0,0.0);
glBegin(GL_QUADS);{
// draw top right of body
glVertex3f(carX,carY+size,carZ-size/2);
glVertex3f(carX,carY,carZ-size/2);
glVertex3f(carX-size/2, carY, carZ-size/2);
glVertex3f(carX-size/2,carY+size,carZ-size/2.0);
};glEnd();
glBegin(GL_QUADS);{
// draw bottom right of body
glVertex3f(carX+1.5*size,carY+size/2.0,carZ-size/2);
glVertex3f(carX+1.5*size,carY,carZ-size/2);
glVertex3f(carX-size,carY,carZ-size/2);
glVertex3f(carX-size,carY+size/2.0,carZ-size/2);
};glEnd();
glBegin(GL_QUADS);{
// draw top left of body
glVertex3f(carX,carY+size,carZ+size/2);
glVertex3f(carX,carY,carZ+size/2);
glVertex3f(carX-size/2, carY, carZ+size/2);
glVertex3f(carX-size/2,carY+size,carZ+size/2.0);
};glEnd();
glBegin(GL_QUADS);{
// draw bottom left of body
glVertex3f(carX+1.5*size,carY+size/2.0,carZ+size/2);
glVertex3f(carX+1.5*size,carY,carZ+size/2);
glVertex3f(carX-size,carY,carZ+size/2);
glVertex3f(carX-size,carY+size/2.0,carZ+size/2);
};glEnd();
glBegin(GL_POLYGON);{
// draw rear
glVertex3f(carX-size,carY,carZ+size/2);
glVertex3f(carX-size,carY,carZ-size/2);
glVertex3f(carX-size,carY+size/2.0,carZ-size/2);
glVertex3f(carX-size,carY+size/2.0,carZ+size/2);
};glEnd();
glBegin(GL_POLYGON);{
// draw rear windshield
glColor3f(0.6,0.8,1.0);
glVertex3f(carX-size,carY+size/2.0,carZ+size/2);
glVertex3f(carX-size,carY+size/2.0,carZ-size/2);
glVertex3f(carX-size/2.0,carY+size,carZ-size/2);
glVertex3f(carX-size/2.0,carY+size,carZ+size/2);
};glEnd();
glBegin(GL_POLYGON);{
// draw roof
glColor3f(0.6,0.0,0.0);
glVertex3f(carX-size/2.0,carY+size,carZ+size/2);
glVertex3f(carX-size/2.0,carY+size,carZ-size/2);
glVertex3f(carX,carY+size,carZ-size/2);
glVertex3f(carX,carY+size,carZ+size/2);
};glEnd();
glBegin(GL_POLYGON);{
// draw windshield
glColor3f(0.6,0.8,1.0);
glVertex3f(carX,carY+size,carZ+size/2);
glVertex3f(carX,carY+size,carZ-size/2);
glVertex3f(carX+size/2.0,carY+size/2.0,carZ-size/2);
glVertex3f(carX+size/2.0,carY+size/2.0,carZ+size/2);
};glEnd();
glBegin(GL_POLYGON);{
// draw hood
glColor3f(0.6,0.0,0.0);
glVertex3f(carX+size/2.0,carY+size/2.0,carZ+size/2);
glVertex3f(carX+size/2.0,carY+size/2.0,carZ-size/2);
glVertex3f(carX+1.5*size,carY+size/2.0,carZ-size/2);
glVertex3f(carX+1.5*size,carY+size/2.0,carZ+size/2);
};glEnd();
glBegin(GL_POLYGON);{
// draw front
glColor3f(0.0,0.0,0.0);
glVertex3f(carX+1.5*size,carY+size/2.0,carZ+size/2);
glVertex3f(carX+1.5*size,carY+size/2.0,carZ-size/2);
glVertex3f(carX+1.5*size,carY,carZ-size/2);
glVertex3f(carX+1.5*size,carY,carZ+size/2);
};glEnd();
glBegin(GL_TRIANGLES);{
// draw windows
glColor3f(0.6,0.8,1.0);
glVertex3f(carX,carY+size,carZ-size/2);
glVertex3f(carX+size/2.0,carY+size/2.0,carZ-size/2);
glVertex3f(carX,carY+size/2.0,carZ-size/2);
glVertex3f(carX,carY+size,carZ+size/2);
glVertex3f(carX+size/2.0,carY+size/2.0,carZ+size/2);
glVertex3f(carX,carY+size/2.0,carZ+size/2);
glVertex3f(carX-size,carY+size/2.0,carZ-size/2);
glVertex3f(carX-size/2.0,carY+size,carZ-size/2);
glVertex3f(carX-size/2.0,carY+size/2.0,carZ-size/2);
glVertex3f(carX-size,carY+size/2.0,carZ+size/2);
glVertex3f(carX-size/2.0,carY+size,carZ+size/2);
glVertex3f(carX-size/2.0,carY+size/2.0,carZ+size/2);
};glEnd();
glBegin(GL_QUADS);{
// draw spoiler
glColor3f(0.0,0.0,0.0);
glVertex3f(carX-size,carY+size/2.0,carZ+size/2);
glVertex3f(carX-size,carY+size/2.0,carZ-size/2);
glVertex3f(carX-1.2*size,carY+size/1.5,carZ-size/2);
glVertex3f(carX-1.2*size,carY+size/1.5,carZ+size/2);
};glEnd();
glEnable(GL_LIGHTING);
}
void porsche944::drawTire(float size){
// use GLUT primative to draw tire
glColor3f(0.0,0.0,0.0);
glutSolidTorus(size/8.0,size/4.0,8,8);
}
void porsche944::drawHubcap(float size, float x, float y, float z){
// draw hubcap that will spin as car moves
glDisable(GL_LIGHTING);
glColor3f(0.8,0.8,0.8);
glVertex3f(x,y,z);
glBegin(GL_TRIANGLE_FAN);{
for (float angle=0.0; angle<(2*PI); angle+=0.01){
glVertex3f(x+(cos(angle)*size/8),y+(sin(angle)*size/8),z+0.01);
}
};glEnd();
// cross on hubcap to make movement obvious
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINES);{ // black
glVertex3f(x+size/8,y+size/8,z+0.02);
glVertex3f(x-size/8,y-size/8,z+0.02);
}glEnd();
glBegin(GL_LINES);{
glVertex3f(x-size/8,y+size/8,z+0.02);
glVertex3f(x+size/8,y-size/8,z+0.02);
}glEnd();
glEnable(GL_LIGHTING);
}
void porsche944::drawWheel(float size, float x, float y, float z){
// combine the hubcap and the tire
glPushMatrix();{
glTranslatef(x,y,z);
drawTire(size);
};glPopMatrix();
glPushMatrix();{
/*if (moving){ // if the car is moving rotate the wheel
glTranslatef(x, y, z);
glRotatef(wheelTheta, 0.0, 0.0, 1.0); //Rotate about the y-axis
glTranslatef(-x, -y, -z);
}*/
drawHubcap(size,x,y,z);
};glPopMatrix();
}
void porsche944::drawCar(){
// put everthing together to draw a car
glPushMatrix();{
drawBody(carSize);
};glPopMatrix();
glPushMatrix();{
drawWheel(carSize,carX-carSize/2.0,carY,carZ+carSize/1.9);
};glPopMatrix();
glPushMatrix();{
glTranslatef(carX-carSize/2.0, carY, carZ-carSize/1.9);
glRotatef(180.0, 0.0, 1.0, 0.0); //Rotate about the y-axis
glTranslatef(-(carX-carSize/2.0), -carY, -(carZ-carSize/1.9));
drawWheel(carSize,carX-carSize/2.0,carY,carZ-carSize/1.9);
};glPopMatrix();
glPushMatrix();{
drawWheel(carSize,carX+carSize/1.5,carY,carZ+carSize/1.9);
};glPopMatrix();
glPushMatrix();{
glTranslatef(carX+carSize/1.5, carY, carZ-carSize/1.9);
glRotatef(180.0, 0.0, 1.0, 0.0); //Rotate about the y-axis
glTranslatef(-(carX+carSize/1.5), -carY, -(carZ-carSize/1.9));
drawWheel(carSize,carX+carSize/1.5,carY,carZ-carSize/1.9);
};glPopMatrix();
}
void porsche944::chase(float x, float z){}
bool porsche944::collide(float x, float z, float r){
if ((x<(carX+r))&&(x>(carX-r))&&(z<(carZ+r))&&(z>(carZ-r))){
return true;
}
return false;
}