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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="yandex-verification" content="57649467825e35c7" />
<title>My first three.js app</title>
<style>
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%
}
</style>
</head>
<body>
<script src="js/three.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth / 2, window.innerHeight / 2);
document.body.appendChild(renderer.domElement);
//point properties
var point_size = 10;
var point_quality = 8;
var geometry = new THREE.SphereGeometry(point_size, point_quality, point_quality);
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
var point = new THREE.Mesh(geometry, material);
scene.add(point);
camera.position.z = 10;
//for moving objects
var controls = new THREE.DragControls(objects, camera, renderer.domElement);
// add event listener to highlight dragged objects
controls.addEventListener('dragstart', function (event) {
event.object.material.emissive.set(0xaaaaaa);
});
controls.addEventListener('dragend', function (event) {
event.object.material.emissive.set(0x000000);
});
function animate() {
requestAnimationFrame(animate);
point.rotation.x += 0.00;
point.rotation.y += 0.00;
renderer.render(scene, camera);
};
animate();
</script>
</body>
</html>