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mobs
nixie123 edited this page Mar 3, 2025
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AngrySludge:
types:
- normal
- Angry
healthbars:
- normal_mobs
height: 0
#blacklist: true
#ignore-default: true
Please enter the MythicMob ID in the first line
I have provided the basic example mob from MythicMobs as an example.
SkeletalKnight:
Type: WITHER_SKELETON
Display: '&aSkeletal Knight'
Health: 40
Damage: 8
...
In this case, mobs
should be entered as follows:
SkeletalKnight:
types:
- normal
- Angry
healthbars:
- normal_mobs
height: 0
#blacklist: true
#ignore-default: true
This is a type defined by BetterHealthBar itself.
The health bar will only be displayed for types defined in the mobs functionality.
[mobs]
AngrySludge:
types:
- some_type
...
[healthbars]
default_healthbar:
applicable-types:
- some_type #matched!
This determines which health bars to apply.
The default health bar does not require a separate definition.
This defines the height of the health bar.
It is an option to manually adjust the height if the ModelEngine height is calculated incorrectly.
Please adjust in decimal units (e.g., 0.5).
The specified MythicMob does not display a healthbar.
The default healthbar is not displayed.