Guide to creating avatars/worlds in VRChat
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Updated
Jun 19, 2023
Guide to creating avatars/worlds in VRChat
I have made modifications to the system, enabling it to process both videos and images within the same text. By pasting a URL, the system will automatically detect and categorize the content as either a video or an image.
Common resources for the VUdon ecosystem
image for design 正式版リリース(4/5)
An experimental UDON Assembly Compiler for Katana Language
Simple, but more advanced replacement for the original "VRCWorldSettings" UdonBehaviour that ships with VRCSDK
Sync Texture2D (VRChat World)
This repository holds all the game logic used for Codename: Haven.
Repository with my UdonSharp scripts for VRChat - W.I.P
A collection of experimental physically interactable controls for vehicles
Surface sliding object controller for VRChat.
UdonSharp prefab for making Unity project's AssetDatabase partially available in VRChat worlds using Udon
Tracker prefab for providing tracked transforms on the local player's TrackingData or bones
Runtime logger for UdonSharp
Listing and host repository for my VPM packages to be imported via the VRChat Creator Companion app.
Various sensors for detecting a renderer's visibility state and relaying it to e.g. GameObject's active state, UdonBehaviour variables, etc.
Add a description, image, and links to the vrchat-udon topic page so that developers can more easily learn about it.
To associate your repository with the vrchat-udon topic, visit your repo's landing page and select "manage topics."