Previsão de deslizamentos e alagamentos na cidade do Rio de Janeiro
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Updated
Nov 16, 2020
Previsão de deslizamentos e alagamentos na cidade do Rio de Janeiro
Panorama generator written in Julia (unfinished attempt) using SRTM data as input
A 3D falling-sand simulator using cellular automata
a toy 3d game engine with voxel support
A minecraft clone built with Three.js and TypeScript
Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This implies many problems of memory managing in order to not load all chunk of the map in RAM. Another problem is the transfer between de CPU data and GPU.
🎮Retro Craft - a mini minecraft clone without libraries with an 80's theme
An old-school voxel terrain rendering
A minecraft clone written in C++ with OpenGL
Based on the terrain engine of the old comanche game.
Scripts and tools for working with classic Roblox voxel terrain, including a set of scripts for importing classic terrain into modern Roblox places.
Small procedural voxel world generator in THREE.js
Just a simple voxel engine with noisy terrain.
Universal voxel space standard library
My implementation of the marching cube algorithm to meshify scalar fields in the Unity game engine
Fully path traced Minecraft using the Optix SDK
Voxel space implementation with Raylib in C
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