Deletes specific files and directories generated during the build.
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Updated
Aug 7, 2024 - C#
Deletes specific files and directories generated during the build.
These are components that generate prefab instances within shapes such as box or sphere.
This is a module for stepwise value game settings for Unity.
Copy the specified directory to the build path.
Manages screen transition effects for Unity.
This is a package for performing pathfinding using Dijkstra's algorithm with Unity's NavMesh. It is optimized for scenes where many objects move toward a few targets.
These are components for creating roads using Unity's Splines.
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