UniversalRP Toon Shader with ShaderGraph
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Updated
Jan 17, 2025 - C#
UniversalRP Toon Shader with ShaderGraph
The Ultimate Solution for Cinematic Toon Rendering in UE5
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
This Toon Shader for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.
My shitty shaders and scripts for Unity and VRChat.
A small scene showcasing some of the capabilities of URP Toon Shader.
A collection of toon shaders for Unity
Basic toon shading with OpenGL
Toon shading of the standford bunny done in OpenGL
A small game made during a course in school. In this project we were 6 people who participated.
Useful Blender geometry, shader, compositor node groups.
The source code for Ichabot Crane, a Global Game Jam game. This repository is automatically exported from code.google.com/p/omiya-games-global-game-jam-2014
Z-Buffer Rendering System with OpenGL
A simple toon shader
Fourth-degree Computer Engineering subject at Universitat de Barcelona
A lightweight real-time non-photorealistic renderer built with OpenGL.
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