DirectX 11 graphics engine
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Updated
Oct 7, 2024 - C++
DirectX 11 graphics engine
A Physically Based Vulkan Renderer.
[IMAGE24] Contrastive learning for deep tone mapping operator
HDRI / Radiance image processing algorithms for Python
Algorithm for chromatic consistency during luminance re-mapping.
Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.
The hottest High Dynamic Range (HDR) Library
HDR Toolbox for processing High Dynamic Range (HDR) images into MATLAB and Octave
A no-reference version of HDR-VDP using deep-learning
Theory, Experiments, Dataset, and Code for our newly proposed LDR-HDR Deep Learning Dataset called GTA-HDR
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
Shift: A Rendering Sandbox for Computer Graphics Research
Tone Mapping Studio
A complete workflow for HDR imaging
[ECAI 2023 Oral] Official Implementation of High Dynamic Range Image Reconstruction via Deep Explicit Polynomial Curve Estimation
MiorSoft web pages
[MWSCAS 2023] LTM-GAN: A Light-Weight Generative Adversarial Net for Tone Mapping
Tone Mapping Operators implemented for Tone Mapping Studio.
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