Procedural terrain generator with tessellation | C++ OpenGL 4.1
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Updated
Jan 31, 2021 - C++
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Python library to easily create and manipulate MOCs (Multi-Order Coverage maps)
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.
3D Graphics Engine For Games | C++ OpenGL 4.1
Antialiasing via conservative rasterisation and analytical area computation
Golang port of poly2tri.js and poly2tri
Fast and accurate tessellation of planar graphs with convex polygons
A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.
Libtess2 tesselation/triangulation library wrapper for Swift
C++ library for meshes and finite elements on manifolds
Shader that has 3 layers of materials height blended together using splat map. It also has distance based tesselation and displacement!
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
Python package for building isosurfaces from 3D scalar fields
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
A synthesized music video of the piece "Fortschritt" by kiriloff programmed in Python. Uses the aubio library for onset (rhythm) detection that drives a generative "spider web" effect created via Voronoi tessellation.
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