A decompilation and port of Sonic Advance 2 - a GameBoy Advance game written in C
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Updated
Apr 16, 2025 - C
A decompilation and port of Sonic Advance 2 - a GameBoy Advance game written in C
Implementations of Deep Reinforcement Learning Algorithms and Bench-marking with PyTorch
A C++ library and collection of tools that aims to make modding games in the Sonic the Hedgehog franchise easier.
DashEngine is a Sonic Engine/Framework for Unreal Engine 4
A port of the Sonic CD 2011 decompilation to the 3DS.
Simulator engine for 2000's LCD games featuring a certain blue hedgehog.
Source Code for a Sonic Fan Game Made in Game Maker Studio
Mod Files for the Xbox 360 version of Sonic '06 mod; Legacy of Solaris.
Source code for Sonic The Hedgehog XA, an open source fangame/engine built for the PlayStation 1
Cleaned up the Sonic 3 & Knuckles Disassembly (S.C.E.)
The definitive version of Sonic Adventure.
A toolkit and library for SONIC THE HEDGEHOG file formats
Import and export RenderWare animations (.anm) into Blender 3D
A mod manager for SONIC THE HEDGEHOG
Attempt at reinforcement learning with curiosity for Sonic the Hedgehog games. Number 149 on OpenAI retro contest leaderboard, but more work needed
Sonic game made using the Object Pascal programming language, which allows playing custom-drawn levels.
An updated 3DS port of the Sonic CD (2011) Decompilation
Proximal Policy Optimization (PPO) algorithm for Sonic the Hedgehog
Sonic the Hedgehog sprite editor, portable clone of Xenowhirl's SonMapEd.
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