C++ SIMD Noise Library
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Updated
Mar 20, 2021 - C++
C++ SIMD Noise Library
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
OpenSimplex noise for TypeScript/JavaScript
Generate and compose commonly-used procedural noises and distributions, in pure Swift
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Accidental Noise Library in Godot Engine enhanced with visual noise editor
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
Library of procedural generation code for use in Unity
Implementation of curl noise for particles simulated on GPU with OpenGL
Fast 3d/4d divergence-free noise for shaders.
Procedural Hex Terrain Generator
C implementation for CPU and GPU of OpenSimplex 2
3D computer graphics program in C++ OpenFrameworks of a procedural terrain generator based on simplex noise with camera movement and real-time adjustable parameters from the GUI
Simplex texture visualization tool
Small low polygon 3d world made with Three.js using random generation.
minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
Procedural map generator using Perlin and simplex noise
C++ SIMD Noise Generator Library
A growing collection of generative art projects
A terrain editor written in C++11 using OpenGL
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